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Multilayer map for armor texture


okais007

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Hi everyone, this is my first post so please, try to be indulgent.

I made a mod for my own use but i am planning to post it on the nexus.
This mod will allow you to transform into some other kind of humanoid (argonian, khajiit, breton ,redgard, dark elf ect) for a limited time.
Well in fact the character equip an armor and a helmet (like orc body and orc head).
Everything is working fine, the only problem is that the skintone is not showing up in game.

The error is probably in the nif files -> Nitrishape -> BSLightning Shaderproperty
here the Bssshadertextureset:

 



As you can see, the skintone is linked to the model.
When creating a new armor addon into the Ck, the preview show correctly the skintone (green one for orc):

 

 

So the pass set into the Bsshadertextureset is correct.
But in game all the texture are showing up except for the skintone : so i have a white orc head because the diffuse map is white.
I don't want to change the diffuse map and make it green i am looking for a better solution allowing "skin" or "multilayer" texture for armor
I think the problem is in the nif file in the BSlightingShaderProperty.

 

Can someone explain me how to make my skintone map showing up in game (it is called multilayer map or parallax map in the nifskope documentation).
Thanks for your help.

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When working with skin textures, you want to set your BSLightingShaderProperty as a Skin Tint with:

- Shader Flags 1: Specular, Skinned, Receive Shadows, Cast Shadows, Model Space Normals, FaceGen RGB Tint, Own Emit, Remappable Textures, ZBuffer Test

- Shader Flags 2: ZBuffer Write, Vertex Colors, Envmap Light Fade, Soft Lighting

 

This way, the skin tone you pick for your character during creation is like a colour overlay to the diffuse map.

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