Hallgarth Posted November 22, 2014 Share Posted November 22, 2014 (edited) Okay, on most hair models, the fade around the perimeter so that it blends with the head is done by an alpha in the texture. On some hairs, such as the shaven hair, it appears that the alpha is on the actual mesh, as the texture itself is tiled and if you delete the BSLightingShaderProperty, the fade is still there, so it isn't controlled by a texture alpha. I'm just wondering how this is done, and if it can be replicated in Blender? Thanks. Edit: Seems to be done with the vertex colours. I'll see if I can figure out how to do it to another mesh. Edit 2: If anyone's interested I figured it out. To make a vert transparent (still need an NIAlphaProperty) you go to Vertex Colors in Nifskope and the A in the colors is for transparency (or alpha I guess) Edited November 22, 2014 by Hallgarth Link to comment Share on other sites More sharing options...
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