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Critical Strike Message


B1nk

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While thinking about more suitable sounds to replace that thunk for criticals, it occurred to me that if you had an audible cue for getting a crit, why should you need that silly little message (that appears every single crit)? So I took a look and cleared the text from the sCriticalStrike GMST, but that ostensibly won't get rid of the enemy name that goes with it. Does anyone know where that data gets pulled from?

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