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A New Hybrid RP Character Build To Get Back Into Skyrim


spendavis

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I used to always play as a rogue, utilising a combination of sneak, archery and daggers, and have always enjoyed playing this build. However, I find that I may have over-played it a bit, and this has made me lose interest in the game (I frequently find myself starting new alternative characters to try and get back into it).

 

I've tried most of the standard builds; sword-and-board, 2H heavy-hitter, mage, paladin, etc, etc. But, I always find myself wanting to sneak. I love the sneak mechanics in Skyrim, and when I don't use it I miss it. However, I'm bored of taking pot-shots from the shadows with a bow, or sneaking up to a target for an easy 1-hit-KO. What I need is a build that utilises sneak, but makes things different. Incorporates magicka, and makes things a little more challenging. I want to think, and have more options other than just drawing my bow.

 

So, without further ado, I present to you my hybrid sneak-meets-magicka build. I'd love to hear your thoughts!

 

----

 

Name: Valendril

Gender: Male

Age: 24

 

Race: Wood Elf

Class: Shadow Hawk (Rogue/Druid)

 

Primary Skills: Alteration, Illusion, Sneak

Secondary Skills: Alchemy, Enchanting, One-Handed

 

Background:

 

Valendril never knew family. He never knew comfort and had few friends, and even they weren't human. They usually had four legs, or consisted of animated bark... He had an affinity for communicating with animals, had a natural flare for the arcane elements and could brew potent potions and poisons using the earth around him. He grew up in the forests of Cyrodiil, and learnt to pounce from tree to tree, shadow to shadow. This kept him safe. It kept him alive.
Valendril was raised by Spriggans deep in the heart of Cyrodill's Great Forest. They found him sheltered beneath a rock, merely a few days old, wrapped in loose cloth. Foregoing the natural hostility that Spriggans usually show humanoids, they took pity in this son of Valenwood and raised him under the roof of nature.
It was there that Valendril adopted the Spriggans arcane affinities. He sought to master the basics of alteration and illusion to manipulate the world around him, to help better stalk his prey and vanish into the shadows. They taught him all they could, and he lived each day as it came. Life in the wilderness with such powerful friends was beautiful.
Then that terrible day came. The Thalmor were driving their way through Cyrodiil, and Valdendril awoke to see fire, and ash. He had been hunting that night, and returned to his home in the woods to find his family no more. Nothing was left, and his world had been turned upside-down. The Spriggans that raised him were gone.
Feeling utterly isolated and alone, Valendril sought to flee Cyrodiil and the drums of war, seeking refuge in the North, towards Skyrim. He travelled to Bruma, where he took refuge before seeking a passage across the Pale Pass.
In Bruma, Valendril found himself nearing the edge of existence. Falling fowl to hunger and the bitter cold, he stumbled into the Inn for the night. But, overcome by hunger, he attempted to slip a roll of bread neath his rustic shirt. Before he knew it, the guards were upon him, and he used all his remaining energy and finesse to vanish and slip away, taking flight in the night towards the Pale Pass.
Hours later, when he thought that he had crossed the border into Skyrim, he dropped his veil and stopped to rest. He could feel the cold taking him, but his resolve told him to keep going. He stood up, his mind set upon reaching Helgen before daybreak, but before he could put his next foot forward a searing pain burst through the back of his head. He was out cold. He had been captured.
He dreamt that he was on a carriage, to a destination unknown...

 

Conditions:

- Difficulty: Master

- Fast Travel: No

- Compass: No

- Crosshair: No

- HUD: No

- Music: No

 

Misc:

- Adores nature and animals.
- Loves exploring.
- Wears rustic clothes and small pieces of light armour (e.g. boots, bracers).
- Only uses a single (enchanted) dagger.
- Uses alchemy to create strong potions/poisons.
- Uses enchanting to enhance items.
- Steps into the shadows to stalk prey.
- Uses alteration and illusion to manipulate the nature around him.
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I like you characters back story and his build :)... though if I may, I have a suggestion if you want something really different, very challenging and relies heavily on stealth, is a game play I tried, it changed the game completely, a style of game play not intended in the minds of the Skyrim developers at all :)... I played a Pacifist, was a real game changer, very challenging and a whole lot of fun :)... She specialized in Illusion, Healing, Alteration, Sneak, Pickpocket, Locks and Speechcraft... no followers (can't have followers with a pacifist)... I did have to boost her Illusion skill a little with an Illusion Perk Tree Mod and did need to console a larger Magicka pool for her at the start of the game (gave her 300 Magicka, was more than enough)...I had to completely rethink ways of approaching quests, did a large number of quests with her, got her up to level 23, then activated the Dragon Quest, that was her undoing :(... I managed to find ways to complete other quests without her taking lives, but I couldn't find any way around the Dragons attacking, so unless prepared to kill Dragons, I would suggest not activating them...But if you are looking for something completely different while keeping the stealth and having a game you have got to really think with, I would say give it a go, is a lot of fun :)
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  • 4 months later...

I'm playing a character very similar to this right now. Mixing in Alteration and Illusion with Sneak can have an amazing feel to it.

 

Don't focus too much on one thing. If you play a character that can only shoot bows and do nothing else, it won't be fun. You also shouldn't focus on too many things; if you try and generalize by levelling each and every skill, it'll take a long time to get your skills up and you won't be able to appreciate the individual playstyles. Focusing on 4-7 perks per playthrough can help immensely with diversity.

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