First off I should specify that I'm using an xbox controller with a program that converts it to work like the keyboard keys, so while playing on the PC I can still look and move using the two joysticks.
I've been wanting to take some closer screenshots of my characters faces in game (not just in racemenu) and decided to finally try out the tfc command (as opposed to standing in front of a wall and making it 'bump' the camera closer to me. However, I'm finding it Extreeeeeemly difficult to move accurately in this mode: it feels like I just jump to the side, jump forward, jump back, with no way to fine-tune the positioning. The adjustments that use the 'look' joystick I'm able to fine-tune okay, but not the movement. While playing I can walk forward veeery slowly by using only slight pressure on the joystick, but somehow in the free flying camera mode this doesn't seem to work, it's just always constantly at running speed. It's really exasperating as I cannot get close to anything without inevitably just stepping right through it because I'm moving too fast and cannot slow down. I can't imagine this is always this difficult for everyone else who posts fabulous screenshots (otherwise I will have to assume they spend ridiculous hours trying to get into position for a single shot - I certainly did this evening). I tried giving myself a movement speed penalty so I wouldn't move as fast using console codes, but it didn't seem to have any effect either while playing or while in the freeflying mode. I have no idea what else to try.
On a possibly related note, it seems to me that when I was playing this on the xbox before getting a computer that could handle games, the speed at which the camera rotates around my character when I've been idle a while seemed to be a Lot slower (though I could be remembering wrong). In any case, it would be really nice if there was a way to slow that down because if it starts doing that while I'm momentarily distracted, the fast rotating of it in my peripheral vision starts making me feel dizzy.