Hi all, I just really started poking around making mods for New Vegas a couple weeks ago (talk about late to the party), and saw that it looked fairly easy to make a mod centered on Perks. Haha, jokes on me right?
So, after going through a bunch of tutorials, searching around, digging through a lot of the existing scripts/perks/effects of NV and the DLC, I've managed to make some progress. I'm trying to make a melee-combat oriented mod that JUST uses perks, to be as unambitious and unobtrusive as possible. Different styles with different perk lines etc.
Anyway, there's a few combat-related scripting questions I haven't been able to find answers to so far. Partly because I can't find a reasonable list of scripting functions + attributes + whatever else. I have plenty of coding experience but without knowing the right terms it's pretty useless. There's the list of functions on the GECK wiki but it seems like there's a lot of other related information still missing.
One script/effect I'm trying to make is this: If the player (or whomever) has a certain perk, they have a chance to dodge or evade an attack, reducing most of the damage (very high DR for the triggering attack). I haven't been able to figure out how to piece this together on my own and it's a pretty major hang up for moving forward. I am also unsure of the specific way to do "single hit" boosts like this properly.
The second effect I'm trying to make is giving the perk owner a high DR vs creatures in a specific list. I've made the list but am having trouble figuring out how to get the identity of the attacker to test against it.
I've been working on these two problems for the better part of this week, I feel like the answers are there I'm just not putting them together. Any help would be much appreciated
Note: While nothing near a AAA+ mod (I'm reusing Perk Icon Art >.>) and primarily designed for my own use, I do plan on releasing the mod once it's up to snuff, for anyone who is missing a more varied melee combat option in New Vegas.