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Slower timescale during dialogue.


AnArcticAnt

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So here's an idea I've been pondering for some time now, that I'm hoping someone might be interested in tackling. The concept (if not the execution), is very simple:

 

I'm sure we're all more or less aware of the timescale in Skyrim; for every real minute that passes playing the game, twenty minutes pass according to the in-game clock. This is generally fair and reasonable, with one exception that's started bothering me more and more recently, namely during dialogue.

 

If in-game time passes twenty times as quickly, that means in-game dialogues take twenty times as long as they should, since characters (obviously) speak in real-time. This is pretty crazy when you think about it, how much time is wasted just talking to NPCs?? One minute really isn't a lot of words, and yet twenty minutes will have passed by the time you're done: for longer conversations (certain quests, or mods: Interesting NPCs comes to mind) have very long conversations and dialogues - don't know about anyone else, but for me it's not unusual to run into an NPC and just exhausting all dialogue options can take all (Skyrim's) night! This kind of wrecks immersion for me, and users of needs mods who need sleep can easily find themselves completely thrown off because a conversation that took less than ten minutes of real time kept going until sunrise!

 

So, what I'm asking for is a mod that safely and reliably cuts timescale from 1:20 to 1:1 as you enter dialogue, and then back to the standard 1:20 as you exit it. Can it be done? Would anyone know how? Would anyone please, please, please be a darling and make something like this, if at all possible? You would be my hero(ine), and doubtless other peoples' hero(ine) as well!

 

Thanks on beforehand.

 

(PS. Yes, I realise that I probably could open the console and use "set timescale to <qty>" if I wanted it that badly, but how annoying wouldn't that be?!)

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