Jump to content

Photo

Nifskope help for using Hitman's anims for non-millenia guns

hitman animations hitman ak12 g36k nifskope

  • Please log in to reply
No replies to this topic

#1
C0mbustableL3m0nz

C0mbustableL3m0nz

    Newbie

  • Members
  • Pip
  • 15 posts

I'm trying to replace MAIBATSU's AK12's (and hopefully later, millenia's g36k) default reload anims (2hareloadF) with the hitman AK reload anims

i used nifskope to add in the nodes used by the ak12 and i did all the GECK stuff, but when i reload the gun in-game it produces a problem i have yet to solve with my limited nifskope knowledge, i made an album on this here:

http://imgur.com/a/k11nH




 

(^ Originally posted here: http://forums.nexusm...mations/page-18 )

 

 

I am currently trying to change MAIBATSU's ak12 to hitman's ak reload anims, though i came close to success with my limited nifskope knowledge, i need some help on solving this annoying issue as demonstrated in the imgur album above

 

although no images are provided, this problem i am having also appears on millenia's g36k which i also tried to change animations for

 

where in nifskope can i translate the magazines back to it's proper position during the reload animation?   the mesh always seems to misplace itself by -10 units in the x-axis as soon as the reload animation begins, otherwise the magazine behaves as expected

 

I'm posting here in hopes for responses, any response would be greatly appreciated


Edited by C0mbustableL3m0nz, 21 December 2014 - 10:16 PM.






Also tagged with one or more of these keywords: hitman animations, hitman, ak12, g36k, nifskope

IPB skins by Skinbox
Page loaded in: 0.963 seconds