It would be nice to have a mode which would remove RND/luck elements and balance game around it.
Here is how I imagine removing some of the RND elements from the game.
[General remark] All weapons, grenades and rockets should hit their intended targets. Instead of having hit and miss mechanics we would embrace damage reduction.
- 30% chance to hit would be instead 30% of your weapon damage (so with weapon of dmg 10 you would do damage of 3 with 30% chance to hit)
- Weapon damage of 5-7 would be instead 6 constantly (so average instead of RND)
- 20% chance to critically hit would work like a damage just add on top of normal damage
- All cover and armour defence would just reduce damage
- Grenades/rockets would always loose 0.5 damage with each tile from where they landed
I hope this would remove frustrating part out of the game when experience soldier dies because he couldn't kill that alien from point blank range. Also it will make this game work more like a chess game.
I'm not a moder but I would like somebody to make mode like that.
Edit: I've posted this in the wrong thread...
Edited by robdud, 28 December 2014 - 04:35 PM.