SLTheThird Posted December 29, 2014 Share Posted December 29, 2014 (edited) I'm trying to create a bashed patch, but Wrye Bash doesn't detect A LOT of my plugins, including Falskaar, Imaginator, SIC, and quite a few others. When I create the bashed patch, all plugins not detected are immediately deactivated, regardless of whether they affect the leveled lists or are otherwise bashable. When I go to NMM to reactivate them, it deactivates the bashed patch. Any undetected mods that affect the leveled list in any way are not bashed into the patch, either. I have looked up this problem, and I have not found much information. How can this problem be fixed? Edited December 29, 2014 by SLTheThird Link to comment Share on other sites More sharing options...
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