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Why i came up with this:

Its really anoying that you can carry soo much as too only walk, yet this issue can be overcome by dropping a book.
Because the "you cannot run" rule is triggered at a certain value and not built up to.
Each individual weight value should contribute to movement speed on its own.
If im only carrying 1 set of armor and a sword, i still want to be slowed down because of it.


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Here's how it could work with values:

200 - 100 - 50 = 150/200 + 0 = 25%
Capacity - Inventory - Equipment = Penalty Value + Extra Stamina = Movement Speed.

^

(items "worn", "held" or "used" by player are halved in weight)


WHAT IT MEANS

If i carried NOTHING but the following items, in my INVENTORY while at CHARACTER LEVEL1:
Helmet 10
Armour 22
Boots 08
Gloves 08
Amulet 01
Ring 01
Shield 18
Sword 16
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TOTAL / PENALTY = 84 (84/200)

my running speed would be reduced to 42% of vanilla/normal movement speed (84/200 = 42/100 = 42%).
However,
if i equip ALL OF THESE ITEMS the weight is halved and therefore movement speed doubles (total/penalty value drops to 21%, Half.)
This means i could WEAR these items and CARRY duplicates of them in my inventory creating a Penalty Value of 126/200 or 63% less speed.

each +10 of Stamina (as in, when selecting stamina at LEVELUP) = should reduce penalty by 2%.
this means at 200 Stamina penalties are reduced by 20% (since character starts at 100)
this also means at 200 Stamina the player will move 20% faster when carrying nothing.

Other Effects and Specific Rules:

the speed penalty should only affect running and sprinting.
jumping should also change with penalty,
jumping should be disabled when penalty reaches 75%

falling damage increases alongside penalty value - but stops increasing when value reaches 50%
this means falling is upto 50% more sensitive to health

walking and sneaking should not be altered under any circumstances - until penalty reaches 90% when movement speed begins to take effect.
At & beyond 75% penalty, the character will receive "blisters", "muscle & joint pain" etc under active effects, which reduce health from 10 > 30 %
100% penalty/capacity means you cannot move without a mount.



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this will force players to value their carrying capacity as they would in real life.
they will be forced to reconsider their actions, such as mission tactics, utilizing character play-style, planning adventure routes for merchant selling and returning home to drop wanted objects.
Players using this mod will most likely only carry the apparel they are wearing along with 1 melee weapon and 1 ranged weapon.



I really think someone needs to make this mod, its something that is missing in skyrim more than ever now we have so many other "immersive" realism mods.

IF I'VE MADE A COMPLETE ASS OF MYSELF AND THIS MOD ALREADY EXISTS, PLEASE DIRECT ME TO IT.
also please link me to the mod & include my name in the title/description if you decide to make it :smile: thanks!

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  • 2 months later...

Well, moving, falling, health and stamina penalties... that's cool. But the mod I would call realistic and I wish to see it's when you have to carry something - you have to actualy put it somewhere. In real life you can't carry a several sets of plate armor in a pocket.

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