Did anyone who had trouble with missing mesh pieces showing up in game ever find a solution to the problem? I've been scouring the web for an answer and no one seems to know how to fix it. If you have an answer then please share it so that the fix to this problem can be told to the community.
How to customise an outfit in Nifskope (beginners tutorial)
Posted 31 May 2014 - 08:41 PM
Posted 29 November 2015 - 12:32 PM
Posted 31 August 2016 - 04:54 PM
okay i followed the instructions to make a custom made mixed armor on nifskope. but now geck keeps crashing whenever i try to load it in, also just noticed the branch name keeps getting renamed when i paste the branch i chose
Edited by psydeffex, 01 September 2016 - 04:40 AM.
Posted 27 December 2019 - 05:18 AM
Added few last bits of info, i think this covers basic outfit modification in Nifskope thoroughly now. New stuff:
Go to File / Auto Sanitize before Save, make sure it's checked.
2. Combining your outfit.
Keep in mind that there is no Undo in Nifskope. Save often and keep backups of various stages of your work.
3. Adjusting the new shape.
If you want to scale the shape along X, Y, Z axes, Transform / Scale Vertices.
6. Finishing up
Go to Spells / Batch, click Update All Tangent Spaces. This will prevent many bugs.
Go to Spells / Optimize, click Remove Bogus Nodes. This will remove all unused parts of the skeleton, useful if you're making an armor addon (Tailor Made style). Don't do this if you intend to add some parts later!
Some tutorials advise stripifying TriShapes in Nifskope, I advise against it as this can distort a mesh (ie arms on Tobar's Outfit from Point Lookout DLC). This is best done in Blender.
Hey man I didn't understood. What I need to do if I want to see the Combat Armor, Reincforced MK1 and MK2 with the gloves of the reinforced metal armor
Posted 27 May 2020 - 02:47 AM
If you are using a Skyrim Special Edition mesh, you will need to convert it to a Skyrim Legendary Edition with SSE NIF Optimizer (its a mod from nexus).
This video tutorial shows how to edit an armor or weapon using only Nifskope to change the size, scale and positions.