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Long Distance Running Mod (First Post)


83cheshire

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Alright, so I have zero modding experience and this is my first post on these forums but I would love to begin modding so I've contrived a few humble but useful and interesting ideas for a mod. I hope you all could help me implement this. I'd like to make it myself so I didn't put it in the mod ideas section on these forums but, if it turns out to be beyond me I might repost this in Mod requests because I'd really like for this mod to exist.

 

The Problem I'm Trying to Address: For me, the default vanilla Skyrim involves me hammering the Sprint button and draining it all the way down then waiting until the cooldown is off then rinse, repeat. This is actually pretty immersion-breaking for me as no one who runs long distance uses this style of alternating between Sprinting and jogging and I always find myself completely drained of Stamina when entering a battle outside. Also, constantly watching the Stamina bar really stops me from actually looking around the world.

 

The Solution: Enter the Long Distance Running Mod. This mod will simply be to increase your default movement speed which decreases for each percentage of stamina you have missing. For each sustained bout of running you'll gain a debuff that removes 25% of your total stamina which is purged whenever you rest. The idea is that this mod will reward people for not spamming the Sprint button in long treks across Skyrim by making just not Sprinting, on average, to be faster. It will require some testing to figure out what feels right but some numbers could look something like this

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Default w/o debuff at 100% Stamina: +100% Movement

1st debuff at 75% Stamina: +75% Movement Speed.

2nd debuff at 50% Stamina: +50% Movement Speed.

3rd debuff at 25% Stamina: +25% Movement Speed.

4th debuff at 0% Stamina: Normal Movement Speed

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Time of sustained running for automatic 25% reduction in Stamina debuff to apply: 30 seconds.

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Time to wait before debuff level is purged: 30 seconds.

 

Also, I would like to have some sort of synergy with Skyrim Redone's Wayfarer perk toggleable via the mod configuration menu where the skill level for Wayfarer would determine positive values for the above. Also, I'd like for all those potential variables above to be manageable to fit other people's standards of realism or fun (for example, people could make the movement speed -25% at lower Stamina levels if they wanted) but I think toggling the Wayfarer option would I think disable the personal configuration because that seems redundant. I like the balancing of Skyre so I might consult the author of that mod for good variables. I think it would also be a good idea to have the movement speed returned to normal upon entering combat so as not to mess with the mechanics of the game too much. This would be good as a toggleable option.

 

Alright so, any advice for programming this mod? And also, is it overcomplicated for a first mod? Also, do you all have any ideas on what good variables would be for this mod or perhaps entirely alternative approaches that would be simpler/better than this one?

 

The biggest problem I can concieve of happening with this mod is how the debuffs are implemented. Ideally, I'd like to revamp the stamina bar entirely so that the debuffs occur by "shortening" the bar by mitigating by capping how high your Stamina could regenerate up to (so, for example, if you've run for a long time, you could only have access to 50% of your total Stamina but you could run even slower than you were supposed to at that Stamina level if you had Sprinted or used a power attack. Make sense?)

Edited by 83cheshire
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