Here we go, the forty bagillionath stutter-related thread.
I recently rebuilt my gaming PC. After getting everything in place and booting up the game, I found that it has a rather strange intermittent stutter. I hesitate to call it micro-stutter as I know that exact terminology is a little fuzzy, but instances of it are definitely not longer than a quarter of a second... if even that long at all. Most consistently it seems to occur when (I would assume) the game is loading a new cell or pulling textures and various objects from the hard drive. If I were to walk down the road from Helgen to Riverwood multiple times, it would occur in almost exactly the same places each time. Keep in mind, this is not a game-breaking issue by any means, its just a little bit of an annoyance given the time and money I put into my new computer.
The funny thing is, I had a similar issue with my last computer. The stutter was much more pronounced, however, and I fixed it completely by reformatting the computer and doing a clean installation of my graphics drivers. But this time I've tried... pretty much every stutter-related solution so far. Vsync on/off. Forcing Vsync with external applications. Limiting the frame rate to 60/59/58. Enboost (with various settings). Skyrim Memory Patch. Reverting to completely vanilla Skyrim with absolutely no mods installed. Reformatting my computer again and making sure all of my driver's were good to go. You name it, I've probably done it.
The issue does get more noticeable the more texture mods I pile into the game, but it most certainly is present in Vanilla as well. My GPU has 4GB of VRAM, so I don't think that is the problem.
After all this, I was resolved to simply call it a fundamental issue with Skyrim's rather... quirky engine. None of my other games were doing this. About to give up, I reverted everything to Vanilla and set all of the game settings to 'Low.' Boom, stutter gone. Curious, I began raising individual settings back to Ultra and found - after some trial and error - that the settings causing stutter were, without a doubt, "Object Fade" and "Distant Object Detail." Pulling those to Low eliminates the issue.
All of this is to say: I'm am fully aware that Skyrim's engine has its optimization and memory issues. I must ask, however, are there any INI tweaks (or any other solutions) that would allow me to retain Ultra (or at least decently high) settings for Object Fade / Distant Object Detail without re-introducing stutter? I've seen many forums with people describing things like iMaxAllocatedMemoryBytes and iPreloadSizeLimit along with other things. I've also seen conflicting posts saying its a bad idea to mess with those settings. I have not changed the uGrids value, not have I done any major INI shenanigans on my own. Like I said, the stuttering happens in Vanilla.
Intel i7 - 4790K
Gigabyte GA-Z97X-SLI Mobo
Asus Strix GTX 970 4GB
OCZ Agility 240GB SSD (that Skyrim is installed on)
16GB G.Skill DDR3 Ram
(Nothing is overclocked)
Edited by njkilleen, 06 February 2015 - 04:58 AM.