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Brute force Lockpicking


Isaktheviking

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The lockpick/computer system is widely known as the worst feature of bethesda fallout games. it forces your 1INT 10STR Jet inhaling wasteland bandit to put 100 points into super stealthy lockpicking to get to 3/4 of the game content.

 

I have an idea for a mechanic that would let you open doors/boxes without investing in lockpicking, but carry it's own penalties because of it. Unfortunately I'm new to the geck and can't modify these items myself.

 

The Idea: a weapon effect on the baseball bat, fire axe, crowbar, and super sledge that let you automatically open easy, average, hard, and very hard locks respectively with the penalty of a SEVERE hit to stealth/detection distance. And by severe I mean if you don't clear the building beforehand, every bandit, bot, fiend, and legionnaire within render distance will detect and come after your courier as he wails on a lockbox. In short, no longer will you character get stumped by a half broken wooden door.

 

Anyone feel like taking a crack at it?

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