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Standalone follower's custom head (racemenu) keeps reverting to default head


NickYez

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Hi,

 

I'm making a standalone follower with a custom RaceMenu head, but whatever I do the head reverts to the default Nord face in-game. I followed every tutorial there is, every head .nif in my meshes folder has the custom head in Nifskope, and it still keeps happening. I must be missing something but I'm completely clueless. Every other headpart works as it should. Does anybody have any idea what might be causing this?

 

Thanks in advance

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Here is an easier way :P using RACEMENU and alot less messing about with other programs....

 

1 :Create your "npc" as if it was a player, you can even save the preset incase u wanna change it later

2 :Start the game using the desire NPC as ur player char and open console using ~ button

3 :Click you char so it is Selected by Console

4 :Type SPF "NPCNAMEHERE" and push enter

5 :Open CK and select data files etc etc

6 :Open the NPC's char infomation window thingy

7 :Go acros to the Char's apperance tabe ( second to last I THINK if i remember correctly )

8 :Click the "import" button and select the filename.npc file in the directory

9 : refine any slight details you may wish to change

10 : Save the esp

 

;)

 

a little easier that using nifscope and blah blah all that crap

 

Hope that helps :) good luck in your modding

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Here is an easier way :tongue: using RACEMENU and a lot less messing about with other programs....

 

1 :Create your "npc" as if it was a player, you can even save the preset incase u wanna change it later

2 :Start the game using the desire NPC as ur player char and open console using ~ button

3 :Click you char so it is Selected by Console

4 :Type SPF "NPCNAMEHERE" and push enter

5 :Open CK and select data files etc etc

6 :Open the NPC's char infomation window thingy

7 :Go acros to the Char's apperance tabe ( second to last I THINK if i remember correctly )

8 :Click the "import" button and select the filename.npc file in the directory

9 : refine any slight details you may wish to change

10 : Save the esp

 

:wink:

 

a little easier that using nifscope and blah blah all that crap

 

Hope that helps :smile: good luck in your modding

Thanks for the response, I already tried it and it didn't work. I don't think this works with the Racemenu sliders, only the Vanilla ones.

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I finally fixed it doing the following:

 

- In the CK I set all the Headparts of the actor to the default ones of my exported racemenu head except for the hair (I had followed a tutorial making custom headparts)

- Export face again with crtl+f4

- Used Nifmerge to merge the racemenu head with the exported CK head

- Fixed all the texture paths in Nifmerge to my custom actor folders

 

It seems like the mistake lied in assigning all the custom headparts to the follower and exporting it like this.

 

Thanks for your help, Demonikone

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