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Aetherius. Alduin Endgame in 5hr new land quest (also theres Dwemer)


GameofScrolls

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I have no illusions about this being made 3 years in, but I had a story I wanted to share that could provide more closure to the ending of the main quest of the vanilla game.

 

Starts off pretty cliched, Courier delivers a letter where a mysterious stranger has discovered the location of a powerful spear (that could kill a God etc. etc... could you retrieve it from this dungeon for a great reward)

 

When you enter the dungeon you trigger a scripted first-person animation; a spear is thrust through your back and out your chest. You fall to the ground and the screen turns black. With the screen black you hear all the lines spoken by the deadra and nightmother about how they own your soul and then a third-person animation is triggered; companion spirits appear around you and hoist you toward the sky which looks like it did in sovngard. As you near the vortex the screen fades to white.

 

You wake in a landscape of glowing blue plant life and a swirling orange sky. It's the edge of Aetherius, a purgatory of sorts populated by the Dwemer, where they have lived immortally and peacefully for thousands of years... but not any more because what fun would that be?!

 

You encounter a shade that looks like the shadow of a small ice-wraith; Alduin. In his corporal form he tampers with the dwemer technology and in the resulting chaos and death, feeds and becomes larger and more complex. There are plenty of Draman variants to go through.

 

After seeing a couple of large scale Dwemer facilities backfire and learning how the dwemer spent the last few thousand years (time is relative) and taking in a bit of culture, Alduin makes use of a prototype device to return to Nirn (unhindered by his physical form he would grow bigger as he feeds and potentially fulfil the prophecy to devour the world)...

 

You complete a short mission to recharge the (plot) device (and give Alduin a head start) and follow him to Skyrim, pulling the spear out of your chest as you wake...

 

Cue the epic battle outside whiterun with drauger and a giant ass Alduin versus the Legion/Stormcloaks and you with the one weapon that could potentially kill him for good

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Ehrhrm..

I say the story is a bit silly/awkward.

1. Daedra and the night mother, how are those two related? How are those all related to aetherius?

2. Dwemers in aetherius is not a bad idea, but alduin in aetherius seems weird.

3. Draman, I assume you are referring to those humanoid dragon-like creatures introduced in Immersive creatures. Those aren't too lore-friendly.

4. Alduin using device to return to nirn, what was he doing in aetherius if he didn't have a way to go back on his own?

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For clarification, this story would take place after all the events of the vanilla game. the idea is to "provide more closure to the ending of the main quest of the vanilla game"

 

1. After the events in the vanilla game the deadra and nightmother all have claim to your soul, you pledge it to Nocturnal, if you're a vampire or werewolf Molag Bol and Hircine would claim it and tell me Sithis wouldn't want the soul of the listener or person who destroyed the sanctuary. Now what does that have to do with the rest of the story. Nothing really, it's just a way to summarise how far you've come while raising the stakes before my proposed conclusive chapter.

 

2. "It's the edge of Aetherius, a purgatory of sorts" After you defeat Alduin in the vanilla game and don't absorb his soul, it has to go somewhere

 

3. Alduin is in a corporal form and growing from a small ice-wraith like creature back to a dragon. The Draman form was an idea as an in between form for him to take

 

4. After being killed in the vanilla game Alduin is not in purgatory by choice.

 

I honestly appreciate that you took the time to comment, but a second reading wouldn't have hurt

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