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Question about creating brf files


rattledead

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I have a brf file containing two meshes, a sword and a shield. My problem is that my shield's textures don't show up in the game. Instead it maps the native textures from the native shield I used as a template in Morgh's Editor.

 

Everything looks fine in OpenBRF though. The swords works fine in game too.

 

Is a brf file not supposed to have two kinds of items or something like that?

 

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