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Mattattack812

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Hey all! I'm new to the Nexus and have only just started adding mods into Skyrim. After playing the game and Oblivion for years now, I have a request- just one!

 

Someone...please...for the love of Talos...make a quest similar to WhoDunIt from Oblivion's assassins guild. If I knew how to create mods I'd totally make an attempt, but I have accepted my fate long ago as a man who's bad with tech.

SO- if anyone wants to create said mod; here's some ideas that I just want to put out there for anyone to take, and make whatever they'd like with it. Any other ideas? Please throw out there, I'd really love to get something going towards this!

 

1. Simply recreate the mod as it was:

A questline where the player is asked to attend a dinner party and assassinate each member, given the option of making each murder look like it could be someone else; this would of course give a fun way to play out speech dialog and sneak.

 

2. Maybe make it similar to the movie Clue! In that there could be more information on the guests; things you could overhear, pickpocket, or gather by talking to them. Getting dirt on them to aid you in framing others, or better yet, turning them to kill someone there.

 

3. WHAT IF, it was a very similar idea as the WhoDunIt quest, except in this quest- you aren't the killer. Someone in the party is killing others off, and you're locked inside this mansion with all of these strangers. This idea could make it so the player doesn't even have to be an assassin- or get this quest from the guild even. There could be a letter given to him-or her- by a mysterious stranger, giving the location and such; this party could make the player just as in danger as the NPCs, and if you survive, who you save can become a follower!

 

4. Same as original quest, with added creative kills. So at this party, maybe there's just flat out NO weapons to be found, so you need to use the environment to do it. My thoughts was if anyone has ever played the board game 13 Dead End Drive; similar to the movie House on Haunted Hill, whoever is left alive at the end of the night gets money, or a prize whatever; but so each person is trying to stealthilly kill one another via the fireplace, stairs, dropping a lions head plaque on someone, poison, etc.

 

That's all I've got for now, but please post if you have any ideas and/or are able to make a mod like this!

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I too loved that sequence. I could undertake adding a quest like this in my current project odyssey of the dragonborn. I could have it be a quest to attend a dinner at a wealthy museum patron's estate where they are willing to provide a rare artifact and you attend to try and get it for the museum while other would-be candidates like collectors, adventurers, scholars, other museums show up to try and vie for it. Then the artifact goes missing and the donor ends up dead. His house guard lock down the place and you have to find the artifact and clues to who killed him. The housecarl of course will be the culprit (in true clue fashion), and when you uncover the evidence and plot, the artifact is given to your museum as reward.

 

And I would get to use my Indiana jones shout out and have one if your arguing points be " it belongs in a museum! " :)

Edited by icecreamassassin
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I too loved that sequence. I could undertake adding a quest like this in my current project odyssey of the dragonborn. I could have it be a quest to attend a dinner at a wealthy museum patron's estate where they are willing to provide a rare artifact and you attend to try and get it for the museum while other would-be candidates like collectors, adventurers, scholars, other museums show up to try and vie for it. Then the artifact goes missing and the donor ends up dead. His house guard lock down the place and you have to find the artifact and clues to who killed him. The housecarl of course will be the culprit (in true clue fashion), and when you uncover the evidence and plot, the artifact is given to your museum as reward.

 

And I would get to use my Indiana jones shout out and have one if your arguing points be " it belongs in a museum! " :smile:

That's a fantastic idea! I bet you anything people would love to play that quest! I really love the WhoDunIt quest and that you have to creatively murder someone, but what I REALLY like about your quest is that any class can do it and it doesn't make their character a killer, it puts the player in a situation where they can use some fun interactive roleplay, AND- from what it sounds like- it'll give some clever play to actually THINK in the game and get some giggles...that shout needs to be a thing btw XD It's power could instantly summon snakes!

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Right? I mean the best part of that quest was the choice dialog AND the multiple ways of doing the mission. There really should be more mod missions where there is more choice on how to go about quests AND fun dialog/action options to make your character more...of a character. I say this, but I really don't mean to insult any modders, I know nothing about how difficult it is to do all this haha. But how cool would it be if you could make big choices that changed the way some npcs looked or spoke to you, or the way you looked even! ...I'm getting out of topic I know :p but still.

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