VengencemKII Posted January 18, 2015 Share Posted January 18, 2015 Okay soo.... on nagging from some friends I was encouraged to try adding 'unarmed weapons' of sorts and hearing that PerkMa sorta adds them I gave it a go. I was a bit... put off that PerkMa uses sword animations for the knuckles and I wished to use an unarmed animation replacer and have god-all fun. In order to link my fist weapon to an actual scalable skill I set it's properties to level one handed, but I am a bit unfamiliar with how the game handles damage scaling, perk bonuses, etc in relation to it's actual 'stance'. So here's how it goes: ~ I have a 'weapon' that uses hand-hand melee animations~ I link it's skill to One Handed (I guess Light Weapons for PerkMa)~ It is obviously set to equip to both hands for punching and kicking with all limbs.~ I gave it 'mace' keywords etc as it is a blunt weapon My question is that given the above, where would this 'weapon' fall in under? It's two handed but uses 1 handed skill and is labeled as a mace in keywords. Would One-Handed/LightWeapons perks grant it bonuses or would it fail? What does PerkMa patching do with regards to blade, blunt, piercing recatagorization? Link to comment Share on other sites More sharing options...
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