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Unarmed in Perk Skill/Classification w/ PerkMa questions


VengencemKII

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Okay soo.... on nagging from some friends I was encouraged to try adding 'unarmed weapons' of sorts and hearing that PerkMa sorta adds them I gave it a go. I was a bit... put off that PerkMa uses sword animations for the knuckles and I wished to use an unarmed animation replacer and have god-all fun. In order to link my fist weapon to an actual scalable skill I set it's properties to level one handed, but I am a bit unfamiliar with how the game handles damage scaling, perk bonuses, etc in relation to it's actual 'stance'.

 

So here's how it goes:

 

~ I have a 'weapon' that uses hand-hand melee animations

~ I link it's skill to One Handed (I guess Light Weapons for PerkMa)

~ It is obviously set to equip to both hands for punching and kicking with all limbs.

~ I gave it 'mace' keywords etc as it is a blunt weapon

 

My question is that given the above, where would this 'weapon' fall in under? It's two handed but uses 1 handed skill and is labeled as a mace in keywords. Would One-Handed/LightWeapons perks grant it bonuses or would it fail? What does PerkMa patching do with regards to blade, blunt, piercing recatagorization?

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