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Skyrim to Tes VI: What to keep, What to toss, What to add


Unholypaladin

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Skyrim definitely did something right, but they changed a lot from oblivion to do so. It could be argued that all bethesda would have to do for TES VI to be a success would be to remake skyrim with a new story line and better graphics, but as we all know, that's not how the elder scrolls work. So basically, what I want to ask is this, what should be changed in Tes VI, and what should be kept?

Here is what I think

Keep:
Leveling System: Skyrim's leveling system is probably one of the best (If not the best) leveling system out there. It's dynamic, adaptive, and easy to use. It adapts to your play style, whether you want to be an axe wielding mage, or a fire-ball slinging thief, all you had to do was play that way, and that is how your character would level up.

Modability: This one is a given, from morrowind to Skyrim, mods have helped create a dedicated sub community, and gave each game thousands of hours of extra playable content.

Kill Moves: Specifically for stealth characters. In earlier tes games, being a stealth character was sort of... static. Unless you were using a bow, you would just be wacking people with a dagger which, let's be honest, looked tacky. Skyrim's kill animations allow for a more "Assassination" type feel, where you literally slit the throat of your enemies.

Werewolves

Add:
Romance System: Skyrim added marriage, Hearthfire added adoption, but there really isn't much in the way of romance in Tamriel, which is really sad. Sure there are plenty of romance mods out there, but they don't come close to what an official release would add. The elder scroll's number one competitor right now is probably dragon age, (remember when it used to be fable? Moment of silence) has great romance options, and that's one of the things that make it so popular.

More Dialogue Options: I found Dialogue in Skyrim was extremely limited, now I understand that it's a huge game, with thousands of lines of dialogue already, but I feel that being given only one or two options to choose from when replying to a character greatly detracts from a game with so many different character types.

More Appearance Options: The only thing that ESO did better than Skyrim was its character creation, because there was more too it. I was really disappointed in Skyrim's character creation options, thankfully it was easy to customize my character with mods, but still..

More Spells: I felt the spell selection in Skyrim was sort of limited compared to it's predecessors, it seems with each elder scrolls game there are less and less spells to choose from.

Better Animations: Skyrim broke new ground with a lot of it's new animations, such as being able to dual wield, and kill moves, but I feel that the aesthetics of it all needs improvement.

 

How about you fine folks of the nexus? What would you like to see kept, tossed, or added/improved in the next elder scrolls game?

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I say toss the leveling system altogether, based on the number of mods that try to upgrade/overhaul it, it's clear that almost nobody likes it. I never have; not in Oblivion, not here. I think you should just pick what kind of character you want at the start, and that's what you are for the duration; maybe have some skill improvements within that specific class, but that's it.

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Leveling system is pretty subjective you need the main 8 attributes back because they did far more then just increase the derived attributes and played apart in combat. Was a pretty hollow system now mix the perk system with Oblivion/Morrowind and you now have something.

 

My primary thing I want is everything they removed spells, skills, armors, weapons, repairing gear, spell making, Carrying alchemy equipment around, Daggerfall wagons, 3 weapon attacks and so on...

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I'll agree that the kill move system needs work, but I wouldn't remove them entirely. As for removing the leveling system? The problem with just choosing how your character plays from the start is that it's really easy to pick wrong. You could get half way through the game and realize you completely hate how your character functions. Skyrim let you improve by using your skills, and by picking a guardian stone you got to choose a sort of base outline of what character you wanted, without setting anything in stone. By making you choose base perks and attributes, you give a lot of room for error, it is possible to mess your character up from the beginning. Skyrim's leveling system is more natural, you don't have to think about it, you just make your character and go. Removing a leveling system all together would make the game boring... There would be no real advancement, no challenge, it would be like stepping into the game at max level. As for nobody liking the leveling system, that's not true at all, Skyrim's leveling system is actually one of it's highest regarded features! Critics, reviewers, and players have been raving about skyrim's innovative leveling system since it's release, and I am inclined to agree with them. If you don't like the leveling system, it's easy to find a mod to change it to your liking, that's the beauty of a modable game, but for a vanilla leveling system, I don't think you will get much better than Skyrims.

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Many people like the comfort zone of the box-standard RPG Class. It gives them definition and identity, and clearly indicates a progression curve which many people find comfortable.

 

Personally, I think it's absolute garbage. Life isn't about locking into a particular field and never deviating, and by becomming an Anthropologist I don't suddenly lose all value for Physics, or Nuclear Engineering. Nor do I pick a identity and just run with it, rather my identity is shaped by every decision I make, every skill I learn, every hot redhead I piss off. Identity and progression are not set or linear things in life, so why should they be in an RPG? Even D&D realised this when they implemented Cross-Classing.

 

The TES progression system is the most natural, realistic progression system in any RPG I have played, asside from GURPS. Though it does, in fact, draw rather heavily from that... Is it perfect? Absolutely not. Is it better than the 'Classic' system? I would say that, yes, you can quantifiably say so. It offers the potential for far more range, synergy and depth than the classic system could ever manage without a boat load of unnecessary and bloated mechanics.

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There is a lot of stuff I would like to change in skyrim :P

 

But these are the ones right off my mind

 

- Bigger and more lively cities about 10x skyrim's cities.

- Making the game challenging and the puzzles harder.

- Add more diversity in NPC's

- Change the game so you don't have to rely on a map

- Smarter NPC's

- Making the game less stiff

 

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