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DragonAion

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Hello!

 

I'm fairly experienced in regards to modding for Oblivion, although I have this duplcation problem with Skyrim that I've never seen before that is driving me up the wall. :wallbash:

 

At the moment, I'm trying to make two mods compatible with Realistic Needs & Diseases, but in both cases when I've closed the creation kit, used Wrye Bash to add the dependencies for these files, and then opened the same mod in the creation kit, everything I have touched- from items to quests- have duplicated, and the creation kit can't find the right RND affects I put on the items.

 

For example: for my mod Ancient Alcohol, I say that "Ancient Nord Mead" and all of the other alcohol I've added has the weak alcohol affect, with a bottle return affect, and a refill affect. When I close the mod, I tell Wrye Bash to add master files, "DragonAion'sAncientAlcohol" and "RealisticNeedsandDiseases". However, when I open the mod again in the creation kit, I get the following errors:

 

FORMS: Form (02000D62) in file

"DragonAion'sAncientAlcoholRNDPatch.esp" has wrong type.

Should be: MGEF

Is: ALCH

EDITOR: Editor ID 'AAAAle2' for ALCH (02000D62) is not unique, previous object (03000D63) is type ALCH. Editor ID will be set to 'AAAleDUPLICATE003'.
MAGIC: Magic Item (03000D63) 'AAAleDUPLICATE003' has no effects defined.
MASTERFILE: Unable to find EffectSetting33557879 in spell 'Ancient Ale'.

 

Then, when I click on "yes to all" for all of these errors, I find all of the new items duplicated and the affects gone. And, for some strange reason (sarcasm), all of the changes I've made aren't present in-game.

 

I understand completely that the solution is involving the "type" of the mod, but this concept is completely new to me, as I've not seen this with the Oblivion creation kit. What is it that I'm missing...? :confused:

Edited by DragonAion
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Also, I used TESEdit5 to add the "MGEF" type to the new mod, as well as add the dependencies, and while the first error is now gone, the other two as well as the duplication issue remains.

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Bump!

Help, please... The issue is still pressing and two of my mods are at a dead halt until this is remedied...

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