Windows 10 Fall Update broke this mod.

New Vegas Stutter Remover
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, Oct 21 2010 03:57 AM
2303 replies to this topic
#1872
VirusZ
Posted 10 April 2018 - 05:57 AM

VirusZ
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- Supporter
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- 966 posts
Old hand
In response to post #57727396. #57748926, #57768096, #57792716, #57842301, #57846141, #57858011, #57862206, #57934761, #57939996, #58020766, #58063251, #58210536, #58566056, #58698311, #58771796, #58811716, #58853671, #58889691 are all replies on the same post.
To all the guys that have no sound on loading issue, i dont use his setting, i use the default ones for NVSR (I deleted the INI and let NVSR to create new one with defult setting)
Spoiler
redmaxblower wrote: My NVSR .ini file settings which fixed the windows 10 crashing issue and now runs stable and fairly smooth with only the occasional stutter.
My game is heavily modded (FOOK-PN-WMX-WME-EVE-AWOP Convergence, Warzones, IWS, MoMod, Factions Reloaded, 2K textures, etc, etc)
Hope this might help someone suffering crashes like I was before I made the changes. Mainly changed the Critical Sections iDefaultMode to 1.
My Specs: i7 7700k - GTX 1080ti - 16GB RAM - 500GB SSD
First you'll need: New Vegas Script Extender, New Vegas Anti Crash, RoyBatty's 4GB Patch, and enboost, and setting the enblocal.ini to look like:
Steam\steamapps\common\Fallout new vegas\enblocal.ini :
[MEMORY]
ExpandSystemMemoryX64=true
ReduceSystemMemoryUsage=true
DisableDriverMemoryManager=false
DisablePreloadToVRAM=false
EnableUnsafeMemoryHacks=true
ReservedMemorySizeMb=1024
VideoMemorySizeMb=10240
EnableCompression=true
AutodetectVideoMemorySize=false
To use ENBooost without having to turn off Anti Aliasing add this to the bottom of your enblocal.ini file:
[GLOBAL]
UseENBoostWithoutGraphics=true
And also using the Sheson memory patch (Google it) in the NVSE .ini file to look like:
steam\steamapps\common\Fallout New Vegas\Data\NVSE\nvse_config.ini :
[Memory]
DefaultHeapInitialAllocMB=496
scrapheapsizeMB=256
And finally, I am using BOTH the Sheson Memory patch heap replacement as shown above, together with the NVSR heap replacement.
I don't know why it works, but if I only use one or the other I still get crashes around Primm, West Vegas, and other over-modded areas.
steam\steamapps\common\Fallout New Vegas\Data\NVSE\Plugins\sr_New_Vegas_Stutter_Remover.ini :
Master = {
_comment = You can turn on or off each distinct feature from here.
bManageFPS = 1
bHookCriticalSections = 1
bHookLightCriticalSections = 0
bHookHashtables = 1
bReplaceHeap = 1
bReplaceGetTickCount = 1
bLogToConsole = 0
bFastExit = 1
bFlushLog = 1
iSchedulingResolution = 1
bReplaceRandom = 1
bExperimentalStuff = 0
iMainHookPoint = 1
}
Experimental = {
_comment =bReduceSleep and iThreadsFixedToCPUs can probably reasonably be used at 1. > 1 is a bad idea atm.
_comment =other settings here you're probably better off not touching
bReduceSleep = 0
iThreadsFixedToCPUs = 1
bSuppressRandomSeeding = 0
bBenchmarkHeap = 0
bAlternateHeapHooks = 0
iHeapMainBlockAddress = 0
}
FPS_Management = {
_comment =Absent a good reason otherwise, bInject_iFPSClamp=1, fMaximumFPS= 30 to 85 (or 0), fMinimumFPS= 10 to 20, iFPS_Report_Period = 2000 to 60000, fExtraSleepPercent = 0.0 to 0.2
bInject_iFPSClamp = 1
fMaximumFPS = 59
fMinimumFPS = 15
iFPS_Report_Period = 15000
fExtraSleepPercent =0.05
}
GetTickCount = {
_comment =This section is disabled by default - see Master/bReplaceGetTickCount
bForceResolution = 1
bPreserveDC_Bias = 1
bPreserveHighFreqComponents = 0
bForceSync = 0
iSyncLimitMilliseconds = 50
}
CriticalSections = {
_comment = CS stuff helps Oblivion, Fallout, and New Vegas significantly
_comment = much of the benefit comes from the Renderer+0x180 suppression (see overrides below)
_comment = modes: 1=vanilla, 2=fair, 3=staggering(hybrid of 1 & 2), 5=suppressed
bUseOverrides = 1
iDefaultMode = 1
iDefaultSpin = 1000
iStaggerLevel = 5
bEnableMessages = 1
bEnableProfiling = 0
}
LightCriticalSections = {
_comment =LCS stuff is like CS stuff, but with a Bethesda implementation. And inlined sometimes, so difficult for me to work with
bEnableProfiling = 0
bEnableMessages = 1
iDefaultMode = 3
iDefaultSpin = 1000
iStaggerLevel = 5
bFullHooks = 0
bUseOverrides = 0
}
Heap = {
_comment =This section is disabled by default - see Master/bReplaceHeap
_comment =I recommend enabling it however.
_comment = Heap replacement can produce MAJOR improvements in performance on Oblivion at a significant cost in stability
_comment = It crashes instantly on Fallout3 last I remember checking
_comment = It seems to work on Fallout: New Vegas ?
_comment = Algorithms: 1=FastMM4, 2=Microsoft (slow on XP), 3=SimpleHeap1, 4=TBBMalloc, 5=ThreadHeap2, 6=ThreadHeap3, 8=tcmalloc
_comment = Algorithms numbers 1, 4, and 8 require external DLL files in the Data/OBSE/Plugins/ComponentDLLs folder
_comment = Size is in units of megabytes, and only effects algorithms 3, 5, and 6 (other algorithms dynamically determine their own size)
iHeapAlgorithm = 6
bEnableProfiling = 0
iHeapSize = 256
bEnableMessages = 0
bZeroAllocations = 0
OrmrSnaethorsen wrote: Will try this out. Thanks!
Artaxxz wrote: Tried your config and... THANKS! no crashes at all and no stutter either. At first I went with the default setting with bHookCriticalSections = 0
bHookLightCriticalSections = 0 but the stutter was pretty bad sometimes when loading and transitioning cells. With your setting everything is really smooth, I suggest everyone to try this settings and report the results.
njacks4 wrote: I never could get my game running perfect but man you are an absolute genius my game stays at a consistent 59 fps now thank you so much
mmclendon wrote: Edit: Nevermind, these settings do seem to work! I must not have changed something correctly the first time, thanks for posting these.
lobbster8 wrote: this solution working for me too. no crash, no stutter. thanks for it matey.
vRaydenv wrote: My game has never ran this smooth before, thank you kind sir!
tigerx87 wrote: Do you still use nvse heap Replacement or just nvsr?
shad73 wrote: This worked for me as well! Maybe we should sticky this?
Majic7 wrote: Tried the ini changes without running ENB and my big stutter every 100 feet or so is gone. Running about 60 mods on 4790K and 980TI and an old 830 SSD. I am only experimenting in Goodsprings on a new restart but so far it is working.
Anyone else having their post count go down every day they come to the site? Irrelevant I know but it has been bugging me.
Dahveed wrote: Thumbs up to this post, with the only difference being: If this still doesn't work, try changing your iHeapSize to 450 instead. This is what worked for me.
Cheers :)
redmaxblower wrote: {deleted}
Added more info to the original post.
OrmrSnaethorsen wrote: I've given you +1 kudos, redmaxblower, as this worked for me. :)
philetuslapham wrote: Thank you so much redmaxblower this tutorial/fix helped with my performance a lot. My game runs pretty good now.
harimau93 wrote: so is this tweak only for win 10 fcu user am I right? because I followed gopher guide that turning off bHookLightCriticalSections will eliminate stuttering ingame..
BakumatsuX wrote: Your sugestions worked like a charm. Thank you. Just one thing: if I try to load more than two times a saved game, suddenly I lose the effects sounds. And if I try to quit to the main menu to solve the bug, the game enters into a infinite loading screen. Any suggestions?
redmaxblower wrote: I lost sound effects once a few weeks ago and installed an audio codec... ffdshow or community codec pack and that solved the missing audio. I don't think that had to do with NVSR but with a Windows reinstall or update... my memory is vague on that one.
Gavwav wrote: Tried this and then after a minute of loading my save, some sound effects went missing, some first person animations stopped working and then a window popped up saying "Error: Out of Memory" and then the game crashed.
Johny Evilguy wrote: I've been having this same issue as well! It's only started happening recently but I'm glad I'm not alone.
I been having this issue two, more the once, i load a save file, it loads LONGER then usual and then audio is gone, if you quit to main menu, it stuck on infinite load.
I never noticed that it happens if you load a bunch of times in a raw..
Ill try to remove NVSR and play the game in windowed-fullscreeen Windows 10 mode that forces VSYNC and triple buffering and see how it goes
#1873
JokeDeity
Posted 14 April 2018 - 07:48 AM

JokeDeity
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- Supporter
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- 163 posts
Enthusiast
In response to post #57727396. #57748926, #57768096, #57792716, #57842301, #57846141, #57858011, #57862206, #57934761, #57939996, #58020766, #58063251, #58210536, #58566056, #58698311, #58771796, #58811716, #58853671, #58889691, #59123676 are all replies on the same post.
Um, pardon me...but are you a fukkin wizard? Admittedly I've only tried it for a few minutes, but FNV, possibly my favorite video game, has NEVER run this smoothly for me. Thank you kind wizard.
Spoiler
redmaxblower wrote: My NVSR .ini file settings which fixed the windows 10 crashing issue and now runs stable and fairly smooth with only the occasional stutter.
My game is heavily modded (FOOK-PN-WMX-WME-EVE-AWOP Convergence, Warzones, IWS, MoMod, Factions Reloaded, 2K textures, etc, etc)
Hope this might help someone suffering crashes like I was before I made the changes. Mainly changed the Critical Sections iDefaultMode to 1.
My Specs: i7 7700k - GTX 1080ti - 16GB RAM - 500GB SSD
First you'll need: New Vegas Script Extender, New Vegas Anti Crash, RoyBatty's 4GB Patch, and enboost, and setting the enblocal.ini to look like:
Steam\steamapps\common\Fallout new vegas\enblocal.ini :
[MEMORY]
ExpandSystemMemoryX64=true
ReduceSystemMemoryUsage=true
DisableDriverMemoryManager=false
DisablePreloadToVRAM=false
EnableUnsafeMemoryHacks=true
ReservedMemorySizeMb=1024
VideoMemorySizeMb=10240
EnableCompression=true
AutodetectVideoMemorySize=false
To use ENBooost without having to turn off Anti Aliasing add this to the bottom of your enblocal.ini file:
[GLOBAL]
UseENBoostWithoutGraphics=true
And also using the Sheson memory patch (Google it) in the NVSE .ini file to look like:
steam\steamapps\common\Fallout New Vegas\Data\NVSE\nvse_config.ini :
[Memory]
DefaultHeapInitialAllocMB=496
scrapheapsizeMB=256
And finally, I am using BOTH the Sheson Memory patch heap replacement as shown above, together with the NVSR heap replacement.
I don't know why it works, but if I only use one or the other I still get crashes around Primm, West Vegas, and other over-modded areas.
steam\steamapps\common\Fallout New Vegas\Data\NVSE\Plugins\sr_New_Vegas_Stutter_Remover.ini :
Master = {
_comment = You can turn on or off each distinct feature from here.
bManageFPS = 1
bHookCriticalSections = 1
bHookLightCriticalSections = 0
bHookHashtables = 1
bReplaceHeap = 1
bReplaceGetTickCount = 1
bLogToConsole = 0
bFastExit = 1
bFlushLog = 1
iSchedulingResolution = 1
bReplaceRandom = 1
bExperimentalStuff = 0
iMainHookPoint = 1
}
Experimental = {
_comment =bReduceSleep and iThreadsFixedToCPUs can probably reasonably be used at 1. > 1 is a bad idea atm.
_comment =other settings here you're probably better off not touching
bReduceSleep = 0
iThreadsFixedToCPUs = 1
bSuppressRandomSeeding = 0
bBenchmarkHeap = 0
bAlternateHeapHooks = 0
iHeapMainBlockAddress = 0
}
FPS_Management = {
_comment =Absent a good reason otherwise, bInject_iFPSClamp=1, fMaximumFPS= 30 to 85 (or 0), fMinimumFPS= 10 to 20, iFPS_Report_Period = 2000 to 60000, fExtraSleepPercent = 0.0 to 0.2
bInject_iFPSClamp = 1
fMaximumFPS = 59
fMinimumFPS = 15
iFPS_Report_Period = 15000
fExtraSleepPercent =0.05
}
GetTickCount = {
_comment =This section is disabled by default - see Master/bReplaceGetTickCount
bForceResolution = 1
bPreserveDC_Bias = 1
bPreserveHighFreqComponents = 0
bForceSync = 0
iSyncLimitMilliseconds = 50
}
CriticalSections = {
_comment = CS stuff helps Oblivion, Fallout, and New Vegas significantly
_comment = much of the benefit comes from the Renderer+0x180 suppression (see overrides below)
_comment = modes: 1=vanilla, 2=fair, 3=staggering(hybrid of 1 & 2), 5=suppressed
bUseOverrides = 1
iDefaultMode = 1
iDefaultSpin = 1000
iStaggerLevel = 5
bEnableMessages = 1
bEnableProfiling = 0
}
LightCriticalSections = {
_comment =LCS stuff is like CS stuff, but with a Bethesda implementation. And inlined sometimes, so difficult for me to work with
bEnableProfiling = 0
bEnableMessages = 1
iDefaultMode = 3
iDefaultSpin = 1000
iStaggerLevel = 5
bFullHooks = 0
bUseOverrides = 0
}
Heap = {
_comment =This section is disabled by default - see Master/bReplaceHeap
_comment =I recommend enabling it however.
_comment = Heap replacement can produce MAJOR improvements in performance on Oblivion at a significant cost in stability
_comment = It crashes instantly on Fallout3 last I remember checking
_comment = It seems to work on Fallout: New Vegas ?
_comment = Algorithms: 1=FastMM4, 2=Microsoft (slow on XP), 3=SimpleHeap1, 4=TBBMalloc, 5=ThreadHeap2, 6=ThreadHeap3, 8=tcmalloc
_comment = Algorithms numbers 1, 4, and 8 require external DLL files in the Data/OBSE/Plugins/ComponentDLLs folder
_comment = Size is in units of megabytes, and only effects algorithms 3, 5, and 6 (other algorithms dynamically determine their own size)
iHeapAlgorithm = 6
bEnableProfiling = 0
iHeapSize = 256
bEnableMessages = 0
bZeroAllocations = 0
OrmrSnaethorsen wrote: Will try this out. Thanks!
Artaxxz wrote: Tried your config and... THANKS! no crashes at all and no stutter either. At first I went with the default setting with bHookCriticalSections = 0
bHookLightCriticalSections = 0 but the stutter was pretty bad sometimes when loading and transitioning cells. With your setting everything is really smooth, I suggest everyone to try this settings and report the results.
njacks4 wrote: I never could get my game running perfect but man you are an absolute genius my game stays at a consistent 59 fps now thank you so much
mmclendon wrote: Edit: Nevermind, these settings do seem to work! I must not have changed something correctly the first time, thanks for posting these.
lobbster8 wrote: this solution working for me too. no crash, no stutter. thanks for it matey.
vRaydenv wrote: My game has never ran this smooth before, thank you kind sir!
tigerx87 wrote: Do you still use nvse heap Replacement or just nvsr?
shad73 wrote: This worked for me as well! Maybe we should sticky this?
Majic7 wrote: Tried the ini changes without running ENB and my big stutter every 100 feet or so is gone. Running about 60 mods on 4790K and 980TI and an old 830 SSD. I am only experimenting in Goodsprings on a new restart but so far it is working.
Anyone else having their post count go down every day they come to the site? Irrelevant I know but it has been bugging me.
Dahveed wrote: Thumbs up to this post, with the only difference being: If this still doesn't work, try changing your iHeapSize to 450 instead. This is what worked for me.
Cheers :)
redmaxblower wrote: {deleted}
Added more info to the original post.
OrmrSnaethorsen wrote: I've given you +1 kudos, redmaxblower, as this worked for me. :)
philetuslapham wrote: Thank you so much redmaxblower this tutorial/fix helped with my performance a lot. My game runs pretty good now.
harimau93 wrote: so is this tweak only for win 10 fcu user am I right? because I followed gopher guide that turning off bHookLightCriticalSections will eliminate stuttering ingame..
BakumatsuX wrote: Your sugestions worked like a charm. Thank you. Just one thing: if I try to load more than two times a saved game, suddenly I lose the effects sounds. And if I try to quit to the main menu to solve the bug, the game enters into a infinite loading screen. Any suggestions?
redmaxblower wrote: I lost sound effects once a few weeks ago and installed an audio codec... ffdshow or community codec pack and that solved the missing audio. I don't think that had to do with NVSR but with a Windows reinstall or update... my memory is vague on that one.
Gavwav wrote: Tried this and then after a minute of loading my save, some sound effects went missing, some first person animations stopped working and then a window popped up saying "Error: Out of Memory" and then the game crashed.
Johny Evilguy wrote: I've been having this same issue as well! It's only started happening recently but I'm glad I'm not alone.
VirusZ wrote: To all the guys that have no sound on loading issue, i dont use his setting, i use the default ones for NVSR (I deleted the INI and let NVSR to create new one with defult setting)
I been having this issue two, more the once, i load a save file, it loads LONGER then usual and then audio is gone, if you quit to main menu, it stuck on infinite load.
I never noticed that it happens if you load a bunch of times in a raw..
Ill try to remove NVSR and play the game in windowed-fullscreeen Windows 10 mode that forces VSYNC and triple buffering and see how it goes
#1874
wallefan1
Posted 15 April 2018 - 09:11 PM

wallefan1
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- Members
-
- 11 posts
Newbie
Anyone know a fix? This is my Stutter log:
hook_GetTickCount bPreserveDC_Bias=1 Sync=0ms bForceResolution=1 bPreserveHighFreqComponents=0 bPreserveHighFreqComponents=0
replacing libc rand(), srand()
Critical Sections mode 3 (staggered prioritization)
hooking LCS functions (partial hooks, 3, 1000)
used 38 hashtable size overrides
hook point 1: hooking call to main game function
timeBeginPeriod: 0 -> 1
timeEndPeriod: 1 -> 0
hook_GetTickCount bPreserveDC_Bias=1 Sync=0ms bForceResolution=1 bPreserveHighFreqComponents=0 bPreserveHighFreqComponents=0
replacing libc rand(), srand()
Critical Sections mode 3 (staggered prioritization)
hooking LCS functions (partial hooks, 3, 1000)
used 38 hashtable size overrides
hook point 1: hooking call to main game function
timeBeginPeriod: 0 -> 1
timeEndPeriod: 1 -> 0
#1875
Sixxtysixx
Posted 17 April 2018 - 12:55 AM

Sixxtysixx
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- Supporter
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- 1 posts
Stranger
In response to post #59278591.
A fix for what problem exactly? Whatever it is, a common fix related to your log is to go into the NVSR ini, find the line bHookCriticalSections = 1, and change the value from 1 to 0. It seems that setting can potentially cause problems with newer/modern systems. For more in depth, and probably better settings, check out the next post below by redmaxblower. If you aren't already, you should also be using NVAC and the 4GB patch.
Spoiler
wallefan1 wrote: Anyone know a fix? This is my Stutter log:
hook_GetTickCount bPreserveDC_Bias=1 Sync=0ms bForceResolution=1 bPreserveHighFreqComponents=0 bPreserveHighFreqComponents=0
replacing libc rand(), srand()
Critical Sections mode 3 (staggered prioritization)
hooking LCS functions (partial hooks, 3, 1000)
used 38 hashtable size overrides
hook point 1: hooking call to main game function
timeBeginPeriod: 0 -> 1
timeEndPeriod: 1 -> 0
#1876
TehRamenz
Posted 21 April 2018 - 02:14 AM

TehRamenz
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- Members
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- 2 posts
Stranger
In response to post #57727396. #57748926, #57768096, #57792716, #57842301, #57846141, #57858011, #57862206, #57934761, #57939996, #58020766, #58063251, #58210536, #58566056, #58698311, #58771796, #58811716, #58853671, #58889691, #59123676, #59233346 are all replies on the same post.
Just wanted to add my +1 of "this works" and give my thanks, friend. Much appreciated!
Spoiler
redmaxblower wrote: My NVSR .ini file settings which fixed the windows 10 crashing issue and now runs stable and fairly smooth with only the occasional stutter.
My game is heavily modded (FOOK-PN-WMX-WME-EVE-AWOP Convergence, Warzones, IWS, MoMod, Factions Reloaded, 2K textures, etc, etc)
Hope this might help someone suffering crashes like I was before I made the changes. Mainly changed the Critical Sections iDefaultMode to 1.
My Specs: i7 7700k - GTX 1080ti - 16GB RAM - 500GB SSD
First you'll need: New Vegas Script Extender, New Vegas Anti Crash, RoyBatty's 4GB Patch, and enboost, and setting the enblocal.ini to look like:
Steam\steamapps\common\Fallout new vegas\enblocal.ini :
[MEMORY]
ExpandSystemMemoryX64=true
ReduceSystemMemoryUsage=true
DisableDriverMemoryManager=false
DisablePreloadToVRAM=false
EnableUnsafeMemoryHacks=true
ReservedMemorySizeMb=1024
VideoMemorySizeMb=10240
EnableCompression=true
AutodetectVideoMemorySize=false
To use ENBooost without having to turn off Anti Aliasing add this to the bottom of your enblocal.ini file:
[GLOBAL]
UseENBoostWithoutGraphics=true
And also using the Sheson memory patch (Google it) in the NVSE .ini file to look like:
steam\steamapps\common\Fallout New Vegas\Data\NVSE\nvse_config.ini :
[Memory]
DefaultHeapInitialAllocMB=496
scrapheapsizeMB=256
And finally, I am using BOTH the Sheson Memory patch heap replacement as shown above, together with the NVSR heap replacement.
I don't know why it works, but if I only use one or the other I still get crashes around Primm, West Vegas, and other over-modded areas.
steam\steamapps\common\Fallout New Vegas\Data\NVSE\Plugins\sr_New_Vegas_Stutter_Remover.ini :
Master = {
_comment = You can turn on or off each distinct feature from here.
bManageFPS = 1
bHookCriticalSections = 1
bHookLightCriticalSections = 0
bHookHashtables = 1
bReplaceHeap = 1
bReplaceGetTickCount = 1
bLogToConsole = 0
bFastExit = 1
bFlushLog = 1
iSchedulingResolution = 1
bReplaceRandom = 1
bExperimentalStuff = 0
iMainHookPoint = 1
}
Experimental = {
_comment =bReduceSleep and iThreadsFixedToCPUs can probably reasonably be used at 1. > 1 is a bad idea atm.
_comment =other settings here you're probably better off not touching
bReduceSleep = 0
iThreadsFixedToCPUs = 1
bSuppressRandomSeeding = 0
bBenchmarkHeap = 0
bAlternateHeapHooks = 0
iHeapMainBlockAddress = 0
}
FPS_Management = {
_comment =Absent a good reason otherwise, bInject_iFPSClamp=1, fMaximumFPS= 30 to 85 (or 0), fMinimumFPS= 10 to 20, iFPS_Report_Period = 2000 to 60000, fExtraSleepPercent = 0.0 to 0.2
bInject_iFPSClamp = 1
fMaximumFPS = 59
fMinimumFPS = 15
iFPS_Report_Period = 15000
fExtraSleepPercent =0.05
}
GetTickCount = {
_comment =This section is disabled by default - see Master/bReplaceGetTickCount
bForceResolution = 1
bPreserveDC_Bias = 1
bPreserveHighFreqComponents = 0
bForceSync = 0
iSyncLimitMilliseconds = 50
}
CriticalSections = {
_comment = CS stuff helps Oblivion, Fallout, and New Vegas significantly
_comment = much of the benefit comes from the Renderer+0x180 suppression (see overrides below)
_comment = modes: 1=vanilla, 2=fair, 3=staggering(hybrid of 1 & 2), 5=suppressed
bUseOverrides = 1
iDefaultMode = 1
iDefaultSpin = 1000
iStaggerLevel = 5
bEnableMessages = 1
bEnableProfiling = 0
}
LightCriticalSections = {
_comment =LCS stuff is like CS stuff, but with a Bethesda implementation. And inlined sometimes, so difficult for me to work with
bEnableProfiling = 0
bEnableMessages = 1
iDefaultMode = 3
iDefaultSpin = 1000
iStaggerLevel = 5
bFullHooks = 0
bUseOverrides = 0
}
Heap = {
_comment =This section is disabled by default - see Master/bReplaceHeap
_comment =I recommend enabling it however.
_comment = Heap replacement can produce MAJOR improvements in performance on Oblivion at a significant cost in stability
_comment = It crashes instantly on Fallout3 last I remember checking
_comment = It seems to work on Fallout: New Vegas ?
_comment = Algorithms: 1=FastMM4, 2=Microsoft (slow on XP), 3=SimpleHeap1, 4=TBBMalloc, 5=ThreadHeap2, 6=ThreadHeap3, 8=tcmalloc
_comment = Algorithms numbers 1, 4, and 8 require external DLL files in the Data/OBSE/Plugins/ComponentDLLs folder
_comment = Size is in units of megabytes, and only effects algorithms 3, 5, and 6 (other algorithms dynamically determine their own size)
iHeapAlgorithm = 6
bEnableProfiling = 0
iHeapSize = 256
bEnableMessages = 0
bZeroAllocations = 0
OrmrSnaethorsen wrote: Will try this out. Thanks!
Artaxxz wrote: Tried your config and... THANKS! no crashes at all and no stutter either. At first I went with the default setting with bHookCriticalSections = 0
bHookLightCriticalSections = 0 but the stutter was pretty bad sometimes when loading and transitioning cells. With your setting everything is really smooth, I suggest everyone to try this settings and report the results.
njacks4 wrote: I never could get my game running perfect but man you are an absolute genius my game stays at a consistent 59 fps now thank you so much
mmclendon wrote: Edit: Nevermind, these settings do seem to work! I must not have changed something correctly the first time, thanks for posting these.
lobbster8 wrote: this solution working for me too. no crash, no stutter. thanks for it matey.
vRaydenv wrote: My game has never ran this smooth before, thank you kind sir!
tigerx87 wrote: Do you still use nvse heap Replacement or just nvsr?
shad73 wrote: This worked for me as well! Maybe we should sticky this?
Majic7 wrote: Tried the ini changes without running ENB and my big stutter every 100 feet or so is gone. Running about 60 mods on 4790K and 980TI and an old 830 SSD. I am only experimenting in Goodsprings on a new restart but so far it is working.
Anyone else having their post count go down every day they come to the site? Irrelevant I know but it has been bugging me.
Dahveed wrote: Thumbs up to this post, with the only difference being: If this still doesn't work, try changing your iHeapSize to 450 instead. This is what worked for me.
Cheers :)
redmaxblower wrote: {deleted}
Added more info to the original post.
OrmrSnaethorsen wrote: I've given you +1 kudos, redmaxblower, as this worked for me. :)
philetuslapham wrote: Thank you so much redmaxblower this tutorial/fix helped with my performance a lot. My game runs pretty good now.
harimau93 wrote: so is this tweak only for win 10 fcu user am I right? because I followed gopher guide that turning off bHookLightCriticalSections will eliminate stuttering ingame..
BakumatsuX wrote: Your sugestions worked like a charm. Thank you. Just one thing: if I try to load more than two times a saved game, suddenly I lose the effects sounds. And if I try to quit to the main menu to solve the bug, the game enters into a infinite loading screen. Any suggestions?
redmaxblower wrote: I lost sound effects once a few weeks ago and installed an audio codec... ffdshow or community codec pack and that solved the missing audio. I don't think that had to do with NVSR but with a Windows reinstall or update... my memory is vague on that one.
Gavwav wrote: Tried this and then after a minute of loading my save, some sound effects went missing, some first person animations stopped working and then a window popped up saying "Error: Out of Memory" and then the game crashed.
Johny Evilguy wrote: I've been having this same issue as well! It's only started happening recently but I'm glad I'm not alone.
VirusZ wrote: To all the guys that have no sound on loading issue, i dont use his setting, i use the default ones for NVSR (I deleted the INI and let NVSR to create new one with defult setting)
I been having this issue two, more the once, i load a save file, it loads LONGER then usual and then audio is gone, if you quit to main menu, it stuck on infinite load.
I never noticed that it happens if you load a bunch of times in a raw..
Ill try to remove NVSR and play the game in windowed-fullscreeen Windows 10 mode that forces VSYNC and triple buffering and see how it goes
JokeDeity wrote: Um, pardon me...but are you a fukkin wizard? Admittedly I've only tried it for a few minutes, but FNV, possibly my favorite video game, has NEVER run this smoothly for me. Thank you kind wizard.
#1877
Gavwav
Posted 21 April 2018 - 07:39 PM

Gavwav
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- Members
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- 26 posts
Journeyman
Since this mod has been completely ruined by Windows 10 and will lead to eminent frequent crashes, I would recommend deleting it, uninstalling all your mods, clean installing your entire game and then follow this video.
Basically, the guy shows you how to install his own 4GB Patcher and his custom Fallout INIs. On top of this, you may have to adjust your settings in the NVidia Control Panel (ensure that your gaming driver is selected in the FNV Launcher Options), update your driver via GeForce Experience and also reduce your game resolution as a last resort. However, I would say these are the main options to try as there were many other fixes I had to carry out. I was able to get in touch with the the user who uploaded the video via the comment section and he was willing enough to help run me through getting the game to run smoothly without the stutter remover (you can find my comment easily in that video since it's got like, 28 replies as of now). While it may be an annoying chore, I would recommend taking the time to read our conversation. This guy is such a genius when it comes to gaming performance and he deserves more recognition. So far, I'm able to run the base game with minimal stuttering (even though it is still slightly present, but not on a bothersome level). I'll get round to installing my mods step-by-step without reducing the games current performance and see where that gets me.
Basically, the guy shows you how to install his own 4GB Patcher and his custom Fallout INIs. On top of this, you may have to adjust your settings in the NVidia Control Panel (ensure that your gaming driver is selected in the FNV Launcher Options), update your driver via GeForce Experience and also reduce your game resolution as a last resort. However, I would say these are the main options to try as there were many other fixes I had to carry out. I was able to get in touch with the the user who uploaded the video via the comment section and he was willing enough to help run me through getting the game to run smoothly without the stutter remover (you can find my comment easily in that video since it's got like, 28 replies as of now). While it may be an annoying chore, I would recommend taking the time to read our conversation. This guy is such a genius when it comes to gaming performance and he deserves more recognition. So far, I'm able to run the base game with minimal stuttering (even though it is still slightly present, but not on a bothersome level). I'll get round to installing my mods step-by-step without reducing the games current performance and see where that gets me.
#1878
Posted 22 April 2018 - 09:44 AM

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Fan
In response to post #59444126.
I'm a huge fan of Carinth, his ENB hosted on MoDB is the only one I use.
Spoiler
Gavwav wrote: Since this mod has been completely ruined by Windows 10 and will lead to eminent frequent crashes, I would recommend deleting it, uninstalling all your mods, clean installing your entire game and then follow this video.
Basically, the guy shows you how to install his own 4GB Patcher and his custom Fallout INIs. On top of this, you may have to adjust your settings in the NVidia Control Panel (ensure that your gaming driver is selected in the FNV Launcher Options), update your driver via GeForce Experience and also reduce your game resolution as a last resort. However, I would say these are the main options to try as there were many other fixes I had to carry out. I was able to get in touch with the the user who uploaded the video via the comment section and he was willing enough to help run me through getting the game to run smoothly without the stutter remover (you can find my comment easily in that video since it's got like, 28 replies as of now). While it may be an annoying chore, I would recommend taking the time to read our conversation. This guy is such a genius when it comes to gaming performance and he deserves more recognition. So far, I'm able to run the base game with minimal stuttering (even though it is still slightly present, but not on a bothersome level). I'll get round to installing my mods step-by-step without reducing the games current performance and see where that gets me.
I also use the .ini files he includes with his 4gb patcher; with a few tweaks added from EesArrBee's: "Fear and Loathing in New Vegas" guide.
However, his 4gb patch is a bit cumbersome to use and as soon as I install texture packs and mods like Project Nevada, AWOP, etc. I get crashes.
Glad it works for you though.
#1879
Posted 22 April 2018 - 10:17 AM

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Fan
In response to post #57727396. #57748926, #57768096, #57792716, #57842301, #57846141, #57858011, #57862206, #57934761, #57939996, #58020766, #58063251, #58210536, #58566056, #58698311, #58771796, #58811716, #58853671, #58889691, #59123676, #59233346, #59423226, #59469836, #59775101, #60637122, #60663137, #60788622, #60806392, #60812507, #60828867, #60840777, #61396672, #61411072, #61440142, #61504172, #61591302, #61715757, #61724817, #61766402, #61861502, #61926207, #61954142, #62014192, #62083057, #62090797, #62117952, #62280582, #62316192, #62318082, #62400897, #62469187, #62521492, #62532196, #62681051, #62794306, #62865916, #62892501, #63134571, #63204821, #63375226, #63431946, #63898921, #63961256, #64511826, #64589566, #64835366, #65347986, #66106846 are all replies on the same post.
Updated original post
Spoiler
redmaxblower wrote: **UPDATED Dec. 23, 2018**
- Added a critical sections fix posted by Brad852 on October 1, 2018 , Tested and works. Thanks Brad852!.
- Added fallout.ini and falloutprefs.ini edits to use multi core, I've always used these but thought I'd add them here for anyone who doesn't.
- Set the Stutter Remover bManageFPS = 0 and use my video card's vsync instead as that seems to smooth the framerate much better [not the vsync on the game launcher. as that doesn't seem to work or prevent tearing at all].
- Added the Audio fix recommended by RoyBatty and the TTW team and VariableEagle in a reply below along with a mod recommendation to remove audio distortion even after decompressing and reformatting .ogg files to .wav.
- Glad this helped so many people, and even if it didn't... my game's runnin like butter. heh.
---Original Post---
My NVSR .ini file settings which fixed the windows 10 crashing issue and now runs stable and fairly smooth with only the occasional stutter.
My game is heavily modded (FOOK-PN-WMX-WME-EVE-AWOP Convergence, Warzones, IWS, MoMod, Factions Reloaded, 2K textures etc)
Hope this might help someone suffering crashes like I was before I made the changes.
My Specs: i7 7700k - GTX 1080ti - 16GB RAM - 500GB SSD
First, edit your .ini files in my games\falloutnv\fallout.ini and falloutprefs.ini to read
***** Note - Tale of Two Wastelands does this by default so TTW users can skip this *****
[General]
bUseThreadedAI=1
iNumHWThreads=8
Then you'll need: New Vegas Script Extender, New Vegas Anti Crash, RoyBatty's 4GB Patch, and enboost, and setting the enblocal.ini file located in Steam\steamapps\common\Fallout new vegas\enblocal.ini to look like:
***** Note - Tale of Two Wastelands adds NVSE and the 4GB patch by default so TTW users only need NVAC and enboost *****
[MEMORY]
ExpandSystemMemoryX64=true
ReduceSystemMemoryUsage=true
DisableDriverMemoryManager=false
DisablePreloadToVRAM=false
EnableUnsafeMemoryHacks=true
ReservedMemorySizeMb=1024
VideoMemorySizeMb=10240 <------------- <Change this variable to reflect your video card's ram>*****************
EnableCompression=true
AutodetectVideoMemorySize=false
To use ENBooost without having to turn off Anti Aliasing add this to the bottom of your enblocal.ini file:
[GLOBAL]
UseENBoostWithoutGraphics=true
And also using the Sheson memory patch (Google it) in the NVSE .ini file to look like:
steam\steamapps\common\Fallout New Vegas\Data\NVSE\nvse_config.ini :
[Memory]
DefaultHeapInitialAllocMB=496
scrapheapsizeMB=256
And finally, I am using BOTH the Sheson Memory patch heap replacement as shown above, together with the NVSR heap replacement.
I don't know why it works, but if I only use one or the other I still get crashes around Primm, West Vegas, and other over-modded areas.
steam\steamapps\common\Fallout New Vegas\Data\NVSE\Plugins\sr_New_Vegas_Stutter_Remover.ini :
Master = {
_comment = You can turn on or off each distinct feature from here.
bManageFPS = 0 <Use Your Video Card's Vsync, not the one on the Game Launcher and not the frame limiter that comes with ENB>
bHookCriticalSections = 1
bHookLightCriticalSections = 0
bHookHashtables = 1
bReplaceHeap = 1
bReplaceGetTickCount = 1
bLogToConsole = 0
bFastExit = 1
bFlushLog = 1
iSchedulingResolution = 1
bReplaceRandom = 1
bExperimentalStuff = 0
iMainHookPoint = 1
}
Experimental = {
_comment =bReduceSleep and iThreadsFixedToCPUs can probably reasonably be used at 1. > 1 is a bad idea atm.
_comment =other settings here you're probably better off not touching
bReduceSleep = 0
iThreadsFixedToCPUs = 1
bSuppressRandomSeeding = 0
bBenchmarkHeap = 0
bAlternateHeapHooks = 0
iHeapMainBlockAddress = 0
}
FPS_Management = {
_comment =Absent a good reason otherwise, bInject_iFPSClamp=1, fMaximumFPS= 30 to 85 (or 0), fMinimumFPS= 10 to 20, iFPS_Report_Period = 2000 to 60000, fExtraSleepPercent = 0.0 to 0.2
bInject_iFPSClamp = 1
fMaximumFPS = 59
fMinimumFPS = 15
iFPS_Report_Period = 15000
fExtraSleepPercent =0.05
}
GetTickCount = {
_comment =This section is disabled by default - see Master/bReplaceGetTickCount
bForceResolution = 1
bPreserveDC_Bias = 1
bPreserveHighFreqComponents = 0
bForceSync = 0
iSyncLimitMilliseconds = 50
}
CriticalSections = {
_comment = CS stuff helps Oblivion, Fallout, and New Vegas significantly
_comment = much of the benefit comes from the Renderer+0x180 suppression (see overrides below)
_comment = modes: 1=vanilla, 2=fair, 3=staggering(hybrid of 1 & 2), 5=suppressed
bUseOverrides = 1
iDefaultMode = 3 <-----------------------<Set this back to 3 and removed Spin 6000 from the third CriticalSection - See Below>
iDefaultSpin = 1000
iStaggerLevel = 5
bEnableMessages = 1
bEnableProfiling = 0
}
LightCriticalSections = {
_comment =LCS stuff is like CS stuff, but with a Bethesda implementation. And inlined sometimes, so difficult for me to work with
bEnableProfiling = 0
bEnableMessages = 1
iDefaultMode = 3
iDefaultSpin = 1000
iStaggerLevel = 5
bFullHooks = 0
bUseOverrides = 0
}
Heap = {
_comment =This section is disabled by default - see Master/bReplaceHeap
_comment =I recommend enabling it however.
_comment = Heap replacement can produce MAJOR improvements in performance on Oblivion at a significant cost in stability
_comment = It crashes instantly on Fallout3 last I remember checking
_comment = It seems to work on Fallout: New Vegas ?
_comment = Algorithms: 1=FastMM4, 2=Microsoft (slow on XP), 3=SimpleHeap1, 4=TBBMalloc, 5=ThreadHeap2, 6=ThreadHeap3, 8=tcmalloc
_comment = Algorithms numbers 1, 4, and 8 require external DLL files in the Data/OBSE/Plugins/ComponentDLLs folder
_comment = Size is in units of megabytes, and only effects algorithms 3, 5, and 6 (other algorithms dynamically determine their own size)
iHeapAlgorithm = 6
bEnableProfiling = 0
iHeapSize = 256
bEnableMessages = 0
bZeroAllocations = 0
}
Hashtables = {
bUseOverrides = 1
bEnableMessages = 0
bEnableExtraMessages = 0
bEnableProfiling = 0
}
OverrideList = {
CriticalSection = {
CallerAddress = 0xA62B29
comment = Renderer+0x180, recommendation=suppress (mode 5)
Mode = 5
Version =FalloutNV 1.4.0.525
}
CriticalSection = {
CallerAddress = 0xA62B17
comment = Renderer+0x080, recommendation=fair (mode 2) or stagger (mode 3) or suppress (mode 5)
Mode = 2
Version =FalloutNV 1.4.0.525
}
CriticalSection = {
CallerAddress = 0xA044FE
comment = ?, recommendation=stagger (mode 3), maybe high spin?
Mode = 3
Spin = 6000 <------------------<Delete this line completely> *******************************************************
Version =FalloutNV 1.4.0.525
Finally... I f you're having audio problemns, edit your .ini file in my games\falloutnv\fallout.ini and falloutprefs.ini, to read:
***** Note - Tale of Two Wastelands does this by default so TTW users can skip this *****
[Audio]
bEnableAudioCache=1
iAudioCacheSize=8192
iMaxSizeForCachedSound=1024
And if you're getting distortion with any sounds even after using RoyBatty's decompressor or installing Tale of Two Wastelands try this mod:
True 3d Sound for Headphones https://www.nexusmods.com/newvegas/mods/65094
It's not designed to be a fix, but I installed it for the 3D sound and it fixed some crackling voices I had even after a TTW install, and It works for stereo speakers too. Just make sure to change the .ini file it installs in Steam\steamapps\common\fallout new vegas\alsoft.ini to read
[General]
sources=1024
Happy Gaming!
Hermit85 wrote: Will try this out. Thanks!
Artaxxz wrote: Tried your config and... THANKS! no crashes at all and no stutter either. At first I went with the default setting with bHookCriticalSections = 0
bHookLightCriticalSections = 0 but the stutter was pretty bad sometimes when loading and transitioning cells. With your setting everything is really smooth, I suggest everyone to try this settings and report the results.
njacks4 wrote: I never could get my game running perfect but man you are an absolute genius my game stays at a consistent 59 fps now thank you so much
mmclendon wrote: Edit: Nevermind, these settings do seem to work! I must not have changed something correctly the first time, thanks for posting these.
lobbster8 wrote: this solution working for me too. no crash, no stutter. thanks for it matey.
vRaydenv wrote: My game has never ran this smooth before, thank you kind sir!
tigerx87 wrote: Do you still use nvse heap Replacement or just nvsr?
shad73 wrote: This worked for me as well! Maybe we should sticky this?
Majic7 wrote: Tried the ini changes without running ENB and my big stutter every 100 feet or so is gone. Running about 60 mods on 4790K and 980TI and an old 830 SSD. I am only experimenting in Goodsprings on a new restart but so far it is working.
Anyone else having their post count go down every day they come to the site? Irrelevant I know but it has been bugging me.
Dahveed wrote: Thumbs up to this post, with the only difference being: If this still doesn't work, try changing your iHeapSize to 450 instead. This is what worked for me.
Cheers :)
redmaxblower wrote: {deleted}
Added more info to the original post.
Hermit85 wrote: I've given you +1 kudos, redmaxblower, as this worked for me. :)
philetuslapham wrote: Thank you so much redmaxblower this tutorial/fix helped with my performance a lot. My game runs pretty good now.
harimau93 wrote: so is this tweak only for win 10 fcu user am I right? because I followed gopher guide that turning off bHookLightCriticalSections will eliminate stuttering ingame..
BakumatsuX wrote: Your sugestions worked like a charm. Thank you. Just one thing: if I try to load more than two times a saved game, suddenly I lose the effects sounds. And if I try to quit to the main menu to solve the bug, the game enters into a infinite loading screen. Any suggestions?
redmaxblower wrote: I lost sound effects once a few weeks ago and installed an audio codec... ffdshow or community codec pack and that solved the missing audio. I don't think that had to do with NVSR but with a Windows reinstall or update... my memory is vague on that one.
Gavwav wrote: Tried this and then after a minute of loading my save, some sound effects went missing, some first person animations stopped working and then a window popped up saying "Error: Out of Memory" and then the game crashed.
Johny Evilguy wrote: I've been having this same issue as well! It's only started happening recently but I'm glad I'm not alone.
VirusZ wrote: To all the guys that have no sound on loading issue, i dont use his setting, i use the default ones for NVSR (I deleted the INI and let NVSR to create new one with defult setting)
I been having this issue two, more the once, i load a save file, it loads LONGER then usual and then audio is gone, if you quit to main menu, it stuck on infinite load.
I never noticed that it happens if you load a bunch of times in a raw..
Ill try to remove NVSR and play the game in windowed-fullscreeen Windows 10 mode that forces VSYNC and triple buffering and see how it goes
JokeDeity wrote: Um, pardon me...but are you a fukkin wizard? Admittedly I've only tried it for a few minutes, but FNV, possibly my favorite video game, has NEVER run this smoothly for me. Thank you kind wizard.
TehRamenz wrote: Just wanted to add my +1 of "this works" and give my thanks, friend. Much appreciated!
glacialmind101 wrote: Are you married? Seriously you just resurrected my favorite game from the ashes of windows 10. Much thanks!
ASQxMOBB1Nx wrote: Dude this thread just saved my life. My game is running the best it ever has thank you!
jimnms wrote: Thank you! I'm not even sure if my crashes are related to the Win10 FCU and NVSR, but your settings seemed to have fixed my crashes. After the FCU update I was able to keep playing with no issues until a week or so ago. After about an hour (sometimes longer if I was lucky), the game crashed with just a small window saying "Out of Memory." These crashes mostly happened whenever something triggered a loading screen like going from an interior to exterior or loading a save, but it got worse. It got to the point where after 3 loading screens, the game would crash on the 4th one with the out of memory error, and started happening when walking around in the wasteland and cells were loading in. That's when I searched for a fix and heard that the Win10 FCU causes problems when using NVSR. I applied your settings and to test it, I fast traveled to several locations and loaded several games, and not a single crash. Now I can get back to playing.
otreborananedro wrote: You sir are a gentleman and a saint for providing this solution. I never understood how to get the stutter remover to work correctly. Thank you very much.
fallenangemon0 wrote: sticky this please!
Donstar1983 wrote: Followed your instructions and fingers crossed the crashing/freezing has stopped.
For some reason though I can no longer Alt Tab to my desktop without it crashing. Is this normal or did I miss something?
Cheers
VariableEagle wrote: Normal when using ENB, even without effects.
comatosedragon wrote: Just jumping on the bandwagon here to say that redmaxblower's ini settings work like a charm. I have a very similar system, and was just able to play for 3 hours straight, without a crash or a stagger. I don't even think I was able to do that on PS3........
kudos!
TheLayneStaley wrote: Thank you so much! My game has never run this smoothly. Except, I was wondering if you could either turn off the flora, or keep it the same as before? Because it is a little bit distracting. Everything else seems to look great otherwise, since I can finally use ultra settings.
BAZlX wrote: nothing ever works for me, my game is stuck on an infinite load when i try to play
c0rp69 wrote: FFS Thank you. I couldn't shake the ridiculous stutter I had when loading cells and this completely eliminated it.
YeeYee360 wrote: I do not know how to thank you enough. I have gone through trials and tribulation in order to get this game to run smoothly, and as a first time modder, you made this very simple and easy to understand. For any new folks like me, if you are confused about you not having a nvse ini file, you have to make one yourself.
Chibisama08 wrote: Smooth...sooo smooth!
Thank you sir!
irsyadit wrote: Damnit doesnt work for me unfortunately
Hbarnes295 wrote: Seemed to have worked perfectly, then the next day New Vegas refuses to launch...... hmmmmm
KiwiTheIguana wrote: I tried this all out and my game went from crashing or freezing every ten minutes to me being able to play for hours at a time without so much as more than momentary stuttering every now and then. Thank you so much!
Yeyph wrote: worked for me too! thank you so much :)
MaSt3RofDraGOns wrote: Felt the need to give you another +1. Seriously let's sticky this. Old game, and late post relative to the age of the game,sure, but seriously...
Anyways kudos.
Repal wrote: Gonna try this out. Thanks
henchoz wrote: I can't thank you enough! I was skeptical at first but the improvement is EXTREMELY noticeable. I don't usually like to leave comments; but you definitely deserve my thumbs up :D.
Again, appreciate all of the help. I can't recall ever visiting Primm w/o the terrible fps drop, not even when I bought the game on PS back in the day
Repal wrote: It really worked! God bless you!
Jmodrak18 wrote: This was so helpful that my game won't even boot up in NVSE anymore...
The changes made to my stutter remover .ini just makes the game not even be able to boot up. But with the regular stutter remover settings, my game will freeze and crash every 5 minutes. But If I just say f*** this mod and uninstall it my game crashes every 4-6 hours. Sorry just upset over how awful the engine is for new vegas.
BobTheCrazyDragon wrote: Thanks! My games doesn't lag anymore. Now i can finally enjoy playing Fallout: New Vegas.
Rhsims wrote: By the Master's left toe....I really did not expect this to work. I'm still amazed. I don't know if you realize, but for the past 2 years or so, I've been trying to figure out why I was getting such horrible performance in Fallout NV with almost the same exact specs as you. Then I upgraded to the 1080Ti and still had crappy performance! I had just assumed that the game had reached its limit with the number of textures I'd installed or it was TTW. I'd messed around with the Fallout Stutter Remover.ini as well. Editing all sorts of values and giving people advice on my own discoveries.
But it was your fix man...like I'm so happy. I can finally play TTW with the 100 something texture mods that I have installed at 60 FPS with ENB!! Thank you so much! Now Im gonna be fooling around with ENB files again! New Vegas lives again!!! :D
poroner wrote: Tried settings you suggested tweaked for my system, got pretty bad stutters. Then I used the default NVSR settings, loaded and after 5 minutes I lost all sounds then infinite loading as others pointed out. Yup. Seems like I'll never get to f***ing play this game.
z9A90 wrote: Where's the Enblocal file? I don't see it in any of five mod folders. Why didn't you just save us the trouble from looking for it by telling us where the hell it is?! Sorry if i sound too rude. I'm pissed off from trying every way to fix FNV known to man.
xXSHARXx wrote: @z9A90 The ENB Local INI file is not part of NVSR but is part of another mod called ENB Boost or alternatively ENB if you are planning on using one. Configure the ENB Local ini file like he listed above and add the code he listed at the end of the file. There are multiple tutorials on YouTube you can search for on how to install ENB's.
https://www.nexusmods.com/newvegas/mods/51670/
redmaxblower wrote: Glad this helps so many people. Just some reminders for some of the issues listed lately...
If you get an infinite loading screen at start up, you are missing a master (.esm) file that is requires by one of your plugin (.esp) files.
If you get a black screen at startup BUT you still have sound. It's a weird bug I experienced with using the 4GB patcher and the latest Enb d3d9.dll.
To Fix this you can do one of two things:
1) Use the d3d9.dll from the Enboost Patch. But this won't allow you to use enb's that change lighting and use effects.
2) Run the game using the NVSE Loader. I've read that some people even rename the NVSE Loader to FalloutNV.exe.
These workarounds aren't perfect, but at least the game will run.
datboi302 wrote: Worked so far, awesome!
eliteqsk wrote: I used these settings a while back and just want to say thank you for sharing, this should be the preset ini imo, the current one is awful.
ZeAfroGentleman wrote: Using these settings I've noticed a couple things. First thing I've noticed is that, while I do still have some rather awful FPS drops and stutters, it may not be from the settings. It could more so simply be from my specs for my PC (Currently running AMD Radeon RX 580 8gb, Intel i5-2400 without it being overclocked, and then 8gb RAM). However what I have noticed is, and maybe this is thanks to your settings, or maybe it's simply with the way I've modded this, is that the game DOES run stable. I've streamed for about three and a half hours yesterday, without one crash. There was one minor bug (the Bison Hotel texture kind of f***ed up on me and made me unable to really continue that area), but overall it was playable. Stable and playable to me is better than smooth FPS.
finvulkendov2 wrote: Yep, totally working, i only changed the enboost settings a bit and the game is running great :D
Eferas wrote: I tried these settings and now my game won't start. I have a black screen or a infinite loading menu. Anybody has any advice? I have a nvidia gtx 1060.
hugosoares12 wrote: Thx for the suggestion this works but it has a minor (or major) issue.
If you quit from the main menu title theres a 50% chance of getting a black screen that you cant alt tab or anything.
this is making me paranoid and making me want to use One tweak (a windowed fullscreen mod)
Anyways im gona keep testing hopefully it works.
njacks4 wrote: i tried this no issues at first but when i load a save the screen goes grey sometimes and also game randomly closed out of no where i am using this in conjunction with Puretone enb and its definitely not a load order issue ive tested without the stutter remover with no crashes
ZeAfroGentleman wrote: For whatever reason now, after having tried to find some fixes, it just simply doesn't want to start up anymore when I have the /bReplaceHeap enabled on it, while I did have it enabled before, when I last posted my message. I'm rather quickly losing confidence and hope that this game will run stable-y and smoothly at the same time. Has anyone used RoyBatty's TTW Performance Guide and used these settings? Did you manage to make it work? Because for me, well, nothing seems to really work. Everything to me seems like having the reverse effect. It seems to make the game act and behave much worse.
DigitalV1ru5 wrote: I tested your tweak thoroughly, I played a two hour session which is about when my game would start to eat s*** and die in the performance department (Freezing when shooting enemies/opening pipboy/opening menu) and I'm so happy to say that it ran smooth as scotch the for the whole two hours, no freezes, no stutters, perfect.
I cannot overstate how grateful I am for your tweak, and for anyone wondering if it works and if it's worth it, yes and hell yes.
Kushan Blackrazor wrote: Unreal how much this helped me smooth out my frame rates and get a fully stable experience. Good job!
lazyninja28 wrote: Thanks mate
TeamWorkOPleaseNerf wrote: Even with 4096x4096 textures game seems stable and runs decently at more than 120 fps, you saved my life,
[email protected] wrote: You my friend are a god among gods!! Been up for days trying to get my FNV and all my mods to work correctly and with knowing I had all the correct patches and compatible mods I was stumped until I came across this! Thank you so much! So far I haven't had any crashes at all!
redmaxblower wrote: Glad I could help.
cerealkiller93 wrote: deleted
stanzelot wrote: Wow you are my hero. It even works perfectly for Fallout: New California :)
Spooderdude wrote: My character no longer makes noises when getting hit/ performing power attacks. I figured it was being caused by this fix because of what some people have been commenting on here. Could one of the settings possibly be responsible for missing sound effects? Even after changing the ini file I still have missing sound effects so a little help please?
VariableEagle wrote:In response to post #57727396. #57748926, #57768096, #57792716, #57842301, #57846141, #57858011, #57862206, #57934761, #57939996, #58020766, #58063251, #58210536, #58566056, #58698311, #58771796, #58811716, #58853671, #58889691, #59123676, #59233346, #59423226, #59460386, #59469836, #59775101, #60637122, #60663137, #60788622, #60806392, #60812507, #60828867, #60840777, #61396672, #61411072, #61440142, #61504172, #61591302, #61715757, #61724817, #61766402, #61861502, #61926207, #61954142, #62014192, #62083057, #62090797, #62117952, #62280582, #62316192, #62318082, #62400897, #62469187, #62521492, #62532196, #62681051, #62794306, #62865916, #62892501, #63134571, #63204821, #63375226, #63431946, #63898921, #63961256, #64511826, #64589566, #64835366, #65347986 are all replies on the same post.
Spoilerredmaxblower wrote: My NVSR .ini file settings which fixed the windows 10 crashing issue and now runs stable and fairly smooth with only the occasional stutter.
My game is heavily modded (FOOK-PN-WMX-WME-EVE-AWOP Convergence, Warzones, IWS, MoMod, Factions Reloaded, 2K textures, etc, etc)
Hope this might help someone suffering crashes like I was before I made the changes. Mainly changed the Critical Sections iDefaultMode to 1.
My Specs: i7 7700k - GTX 1080ti - 16GB RAM - 500GB SSD
First you'll need: New Vegas Script Extender, New Vegas Anti Crash, RoyBatty's 4GB Patch, and enboost, and setting the enblocal.ini to look like:
Steam\steamapps\common\Fallout new vegas\enblocal.ini :
[MEMORY]
ExpandSystemMemoryX64=true
ReduceSystemMemoryUsage=true
DisableDriverMemoryManager=false
DisablePreloadToVRAM=false
EnableUnsafeMemoryHacks=true
ReservedMemorySizeMb=1024
VideoMemorySizeMb=10240
EnableCompression=true
AutodetectVideoMemorySize=false
To use ENBooost without having to turn off Anti Aliasing add this to the bottom of your enblocal.ini file:
[GLOBAL]
UseENBoostWithoutGraphics=true
And also using the Sheson memory patch (Google it) in the NVSE .ini file to look like:
steam\steamapps\common\Fallout New Vegas\Data\NVSE\nvse_config.ini :
[Memory]
DefaultHeapInitialAllocMB=496
scrapheapsizeMB=256
And finally, I am using BOTH the Sheson Memory patch heap replacement as shown above, together with the NVSR heap replacement.
I don't know why it works, but if I only use one or the other I still get crashes around Primm, West Vegas, and other over-modded areas.
steam\steamapps\common\Fallout New Vegas\Data\NVSE\Plugins\sr_New_Vegas_Stutter_Remover.ini :
Master = {
_comment = You can turn on or off each distinct feature from here.
bManageFPS = 1
bHookCriticalSections = 1
bHookLightCriticalSections = 0
bHookHashtables = 1
bReplaceHeap = 1
bReplaceGetTickCount = 1
bLogToConsole = 0
bFastExit = 1
bFlushLog = 1
iSchedulingResolution = 1
bReplaceRandom = 1
bExperimentalStuff = 0
iMainHookPoint = 1
}
Experimental = {
_comment =bReduceSleep and iThreadsFixedToCPUs can probably reasonably be used at 1. > 1 is a bad idea atm.
_comment =other settings here you're probably better off not touching
bReduceSleep = 0
iThreadsFixedToCPUs = 1
bSuppressRandomSeeding = 0
bBenchmarkHeap = 0
bAlternateHeapHooks = 0
iHeapMainBlockAddress = 0
}
FPS_Management = {
_comment =Absent a good reason otherwise, bInject_iFPSClamp=1, fMaximumFPS= 30 to 85 (or 0), fMinimumFPS= 10 to 20, iFPS_Report_Period = 2000 to 60000, fExtraSleepPercent = 0.0 to 0.2
bInject_iFPSClamp = 1
fMaximumFPS = 59
fMinimumFPS = 15
iFPS_Report_Period = 15000
fExtraSleepPercent =0.05
}
GetTickCount = {
_comment =This section is disabled by default - see Master/bReplaceGetTickCount
bForceResolution = 1
bPreserveDC_Bias = 1
bPreserveHighFreqComponents = 0
bForceSync = 0
iSyncLimitMilliseconds = 50
}
CriticalSections = {
_comment = CS stuff helps Oblivion, Fallout, and New Vegas significantly
_comment = much of the benefit comes from the Renderer+0x180 suppression (see overrides below)
_comment = modes: 1=vanilla, 2=fair, 3=staggering(hybrid of 1 & 2), 5=suppressed
bUseOverrides = 1
iDefaultMode = 1
iDefaultSpin = 1000
iStaggerLevel = 5
bEnableMessages = 1
bEnableProfiling = 0
}
LightCriticalSections = {
_comment =LCS stuff is like CS stuff, but with a Bethesda implementation. And inlined sometimes, so difficult for me to work with
bEnableProfiling = 0
bEnableMessages = 1
iDefaultMode = 3
iDefaultSpin = 1000
iStaggerLevel = 5
bFullHooks = 0
bUseOverrides = 0
}
Heap = {
_comment =This section is disabled by default - see Master/bReplaceHeap
_comment =I recommend enabling it however.
_comment = Heap replacement can produce MAJOR improvements in performance on Oblivion at a significant cost in stability
_comment = It crashes instantly on Fallout3 last I remember checking
_comment = It seems to work on Fallout: New Vegas ?
_comment = Algorithms: 1=FastMM4, 2=Microsoft (slow on XP), 3=SimpleHeap1, 4=TBBMalloc, 5=ThreadHeap2, 6=ThreadHeap3, 8=tcmalloc
_comment = Algorithms numbers 1, 4, and 8 require external DLL files in the Data/OBSE/Plugins/ComponentDLLs folder
_comment = Size is in units of megabytes, and only effects algorithms 3, 5, and 6 (other algorithms dynamically determine their own size)
iHeapAlgorithm = 6
bEnableProfiling = 0
iHeapSize = 256
bEnableMessages = 0
bZeroAllocations = 0Hermit85 wrote: Will try this out. Thanks!Artaxxz wrote: Tried your config and... THANKS! no crashes at all and no stutter either. At first I went with the default setting with bHookCriticalSections = 0
bHookLightCriticalSections = 0 but the stutter was pretty bad sometimes when loading and transitioning cells. With your setting everything is really smooth, I suggest everyone to try this settings and report the results.njacks4 wrote: I never could get my game running perfect but man you are an absolute genius my game stays at a consistent 59 fps now thank you so muchmmclendon wrote: Edit: Nevermind, these settings do seem to work! I must not have changed something correctly the first time, thanks for posting these.lobbster8 wrote: this solution working for me too. no crash, no stutter. thanks for it matey.vRaydenv wrote: My game has never ran this smooth before, thank you kind sir!tigerx87 wrote: Do you still use nvse heap Replacement or just nvsr?shad73 wrote: This worked for me as well! Maybe we should sticky this?Majic7 wrote: Tried the ini changes without running ENB and my big stutter every 100 feet or so is gone. Running about 60 mods on 4790K and 980TI and an old 830 SSD. I am only experimenting in Goodsprings on a new restart but so far it is working.
Anyone else having their post count go down every day they come to the site? Irrelevant I know but it has been bugging me.Dahveed wrote: Thumbs up to this post, with the only difference being: If this still doesn't work, try changing your iHeapSize to 450 instead. This is what worked for me.
Cheers :smile:redmaxblower wrote: {deleted}
Added more info to the original post.Hermit85 wrote: I've given you +1 kudos, redmaxblower, as this worked for me. :smile:philetuslapham wrote: Thank you so much redmaxblower this tutorial/fix helped with my performance a lot. My game runs pretty good now.harimau93 wrote: so is this tweak only for win 10 fcu user am I right? because I followed gopher guide that turning off bHookLightCriticalSections will eliminate stuttering ingame..BakumatsuX wrote: Your sugestions worked like a charm. Thank you. Just one thing: if I try to load more than two times a saved game, suddenly I lose the effects sounds. And if I try to quit to the main menu to solve the bug, the game enters into a infinite loading screen. Any suggestions?redmaxblower wrote: I lost sound effects once a few weeks ago and installed an audio codec... ffdshow or community codec pack and that solved the missing audio. I don't think that had to do with NVSR but with a Windows reinstall or update... my memory is vague on that one.Gavwav wrote: Tried this and then after a minute of loading my save, some sound effects went missing, some first person animations stopped working and then a window popped up saying "Error: Out of Memory" and then the game crashed.Johny Evilguy wrote: I've been having this same issue as well! It's only started happening recently but I'm glad I'm not alone.VirusZ wrote: To all the guys that have no sound on loading issue, i dont use his setting, i use the default ones for NVSR (I deleted the INI and let NVSR to create new one with defult setting)
I been having this issue two, more the once, i load a save file, it loads LONGER then usual and then audio is gone, if you quit to main menu, it stuck on infinite load.
I never noticed that it happens if you load a bunch of times in a raw..
Ill try to remove NVSR and play the game in windowed-fullscreeen Windows 10 mode that forces VSYNC and triple buffering and see how it goesJokeDeity wrote: Um, pardon me...but are you a fukkin wizard? Admittedly I've only tried it for a few minutes, but FNV, possibly my favorite video game, has NEVER run this smoothly for me. Thank you kind wizard.TehRamenz wrote: Just wanted to add my +1 of "this works" and give my thanks, friend. Much appreciated!redmaxblower wrote: I remember now that the sound problems I experienced months back were fixed when I used some of the settings described in part 6 of this modding guide:
https://docs.google....F37bmLI/pubhtml
Hope that helps.glacialmind101 wrote: Are you married? Seriously you just resurrected my favorite game from the ashes of windows 10. Much thanks!ASQxMOBB1Nx wrote: Dude this thread just saved my life. My game is running the best it ever has thank you!jimnms wrote: Thank you! I'm not even sure if my crashes are related to the Win10 FCU and NVSR, but your settings seemed to have fixed my crashes. After the FCU update I was able to keep playing with no issues until a week or so ago. After about an hour (sometimes longer if I was lucky), the game crashed with just a small window saying "Out of Memory." These crashes mostly happened whenever something triggered a loading screen like going from an interior to exterior or loading a save, but it got worse. It got to the point where after 3 loading screens, the game would crash on the 4th one with the out of memory error, and started happening when walking around in the wasteland and cells were loading in. That's when I searched for a fix and heard that the Win10 FCU causes problems when using NVSR. I applied your settings and to test it, I fast traveled to several locations and loaded several games, and not a single crash. Now I can get back to playing.otreborananedro wrote: You sir are a gentleman and a saint for providing this solution. I never understood how to get the stutter remover to work correctly. Thank you very much.fallenangemon0 wrote: sticky this please!Donstar1983 wrote: Followed your instructions and fingers crossed the crashing/freezing has stopped.
For some reason though I can no longer Alt Tab to my desktop without it crashing. Is this normal or did I miss something?
CheersVariableEagle wrote: Normal when using ENB, even without effects.comatosedragon wrote: Just jumping on the bandwagon here to say that redmaxblower's ini settings work like a charm. I have a very similar system, and was just able to play for 3 hours straight, without a crash or a stagger. I don't even think I was able to do that on PS3........
kudos!TheLayneStaley wrote: Thank you so much! My game has never run this smoothly. Except, I was wondering if you could either turn off the flora, or keep it the same as before? Because it is a little bit distracting. Everything else seems to look great otherwise, since I can finally use ultra settings.BAZlX wrote: nothing ever works for me, my game is stuck on an infinite load when i try to playc0rp69 wrote: FFS Thank you. I couldn't shake the ridiculous stutter I had when loading cells and this completely eliminated it.YeeYee360 wrote: I do not know how to thank you enough. I have gone through trials and tribulation in order to get this game to run smoothly, and as a first time modder, you made this very simple and easy to understand. For any new folks like me, if you are confused about you not having a nvse ini file, you have to make one yourself.Chibisama08 wrote: Smooth...sooo smooth!
Thank you sir!irsyadit wrote: Damnit doesnt work for me unfortunatelyHbarnes295 wrote: Seemed to have worked perfectly, then the next day New Vegas refuses to launch...... hmmmmmKiwiTheIguana wrote: I tried this all out and my game went from crashing or freezing every ten minutes to me being able to play for hours at a time without so much as more than momentary stuttering every now and then. Thank you so much!Yeyph wrote: worked for me too! thank you so much :smile:MaSt3RofDraGOns wrote: Felt the need to give you another +1. Seriously let's sticky this. Old game, and late post relative to the age of the game,sure, but seriously...
Anyways kudos.Repal wrote: Gonna try this out. Thankshenchoz wrote: I can't thank you enough! I was skeptical at first but the improvement is EXTREMELY noticeable. I don't usually like to leave comments; but you definitely deserve my thumbs up :D.
Again, appreciate all of the help. I can't recall ever visiting Primm w/o the terrible fps drop, not even when I bought the game on PS back in the dayRepal wrote: It really worked! God bless you!Jmodrak18 wrote: This was so helpful that my game won't even boot up in NVSE anymore...
The changes made to my stutter remover .ini just makes the game not even be able to boot up. But with the regular stutter remover settings, my game will freeze and crash every 5 minutes. But If I just say f*** this mod and uninstall it my game crashes every 4-6 hours. Sorry just upset over how awful the engine is for new vegas.BobTheCrazyDragon wrote: Thanks! My games doesn't lag anymore. Now i can finally enjoy playing Fallout: New Vegas.Rhsims wrote: By the Master's left toe....I really did not expect this to work. I'm still amazed. I don't know if you realize, but for the past 2 years or so, I've been trying to figure out why I was getting such horrible performance in Fallout NV with almost the same exact specs as you. Then I upgraded to the 1080Ti and still had crappy performance! I had just assumed that the game had reached its limit with the number of textures I'd installed or it was TTW. I'd messed around with the Fallout Stutter Remover.ini as well. Editing all sorts of values and giving people advice on my own discoveries.
But it was your fix man...like I'm so happy. I can finally play TTW with the 100 something texture mods that I have installed at 60 FPS with ENB!! Thank you so much! Now Im gonna be fooling around with ENB files again! New Vegas lives again!!! :Dporoner wrote: Tried settings you suggested tweaked for my system, got pretty bad stutters. Then I used the default NVSR settings, loaded and after 5 minutes I lost all sounds then infinite loading as others pointed out. Yup. Seems like I'll never get to f***ing play this game.z9A90 wrote: Where's the Enblocal file? I don't see it in any of five mod folders. Why didn't you just save us the trouble from looking for it by telling us where the hell it is?! Sorry if i sound too rude. I'm pissed off from trying every way to fix FNV known to man.xXSHARXx wrote: @z9A90 The ENB Local INI file is not part of NVSR but is part of another mod called ENB Boost or alternatively ENB if you are planning on using one. Configure the ENB Local ini file like he listed above and add the code he listed at the end of the file. There are multiple tutorials on YouTube you can search for on how to install ENB's.
https://www.nexusmod...gas/mods/51670/redmaxblower wrote: Glad this helps so many people. Just some reminders for some of the issues listed lately...
If you get an infinite loading screen at start up, you are missing a master (.esm) file that is requires by one of your plugin (.esp) files.
If you get a black screen at startup BUT you still have sound. It's a weird bug I experienced with using the 4GB patcher and the latest Enb d3d9.dll.
To Fix this you can do one of two things:
1) Use the d3d9.dll from the Enboost Patch. But this won't allow you to use enb's that change lighting and use effects.
2) Run the game using the NVSE Loader. I've read that some people even rename the NVSE Loader to FalloutNV.exe.
These workarounds aren't perfect, but at least the game will run.
datboi302 wrote: Worked so far, awesome!eliteqsk wrote: I used these settings a while back and just want to say thank you for sharing, this should be the preset ini imo, the current one is awful.ZeAfroGentleman wrote: Using these settings I've noticed a couple things. First thing I've noticed is that, while I do still have some rather awful FPS drops and stutters, it may not be from the settings. It could more so simply be from my specs for my PC (Currently running AMD Radeon RX 580 8gb, Intel i5-2400 without it being overclocked, and then 8gb RAM). However what I have noticed is, and maybe this is thanks to your settings, or maybe it's simply with the way I've modded this, is that the game DOES run stable. I've streamed for about three and a half hours yesterday, without one crash. There was one minor bug (the Bison Hotel texture kind of f***ed up on me and made me unable to really continue that area), but overall it was playable. Stable and playable to me is better than smooth FPS.finvulkendov2 wrote: Yep, totally working, i only changed the enboost settings a bit and the game is running great :DEferas wrote: I tried these settings and now my game won't start. I have a black screen or a infinite loading menu. Anybody has any advice? I have a nvidia gtx 1060.hugosoares12 wrote: Thx for the suggestion this works but it has a minor (or major) issue.
If you quit from the main menu title theres a 50% chance of getting a black screen that you cant alt tab or anything.
this is making me paranoid and making me want to use One tweak (a windowed fullscreen mod)
Anyways im gona keep testing hopefully it works.njacks4 wrote: i tried this no issues at first but when i load a save the screen goes grey sometimes and also game randomly closed out of no where i am using this in conjunction with Puretone enb and its definitely not a load order issue ive tested without the stutter remover with no crashesZeAfroGentleman wrote: For whatever reason now, after having tried to find some fixes, it just simply doesn't want to start up anymore when I have the /bReplaceHeap enabled on it, while I did have it enabled before, when I last posted my message. I'm rather quickly losing confidence and hope that this game will run stable-y and smoothly at the same time. Has anyone used RoyBatty's TTW Performance Guide and used these settings? Did you manage to make it work? Because for me, well, nothing seems to really work. Everything to me seems like having the reverse effect. It seems to make the game act and behave much worse.DigitalV1ru5 wrote: I tested your tweak thoroughly, I played a two hour session which is about when my game would start to eat s*** and die in the performance department (Freezing when shooting enemies/opening pipboy/opening menu) and I'm so happy to say that it ran smooth as scotch the for the whole two hours, no freezes, no stutters, perfect.
I cannot overstate how grateful I am for your tweak, and for anyone wondering if it works and if it's worth it, yes and hell yes.Kushan Blackrazor wrote: Unreal how much this helped me smooth out my frame rates and get a fully stable experience. Good job!lazyninja28 wrote: Thanks mateTeamWorkOPleaseNerf wrote: Even with 4096x4096 textures game seems stable and runs decently at more than 120 fps, you saved my life,[email protected] wrote: You my friend are a god among gods!! Been up for days trying to get my FNV and all my mods to work correctly and with knowing I had all the correct patches and compatible mods I was stumped until I came across this! Thank you so much! So far I haven't had any crashes at all!redmaxblower wrote: Glad I could help.cerealkiller93 wrote: deletedstanzelot wrote: Wow you are my hero. It even works perfectly for Fallout: New California :smile:Spooderdude wrote: My character no longer makes noises when getting hit/ performing power attacks. I figured it was being caused by this fix because of what some people have been commenting on here. Could one of the settings possibly be responsible for missing sound effects? Even after changing the ini file I still have missing sound effects so a little help please?That's to be expected with increasing multiple heap allocations. Try changing the following in your FalloutPrefs.ini
bEnableAudioCache=1 iAudioCacheSize=8192 iMaxSizeForCachedSound=1024I don't know what your specs are but if those cache sizes are too much, try halving them.
#1880
glacialmind101
Posted 22 April 2018 - 05:28 PM

glacialmind101
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- Members
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- 385 posts
Fan
In response to post #57727396. #57748926, #57768096, #57792716, #57842301, #57846141, #57858011, #57862206, #57934761, #57939996, #58020766, #58063251, #58210536, #58566056, #58698311, #58771796, #58811716, #58853671, #58889691, #59123676, #59233346, #59423226, #59460386 are all replies on the same post.
Are you married? Seriously you just resurrected my favorite game from the ashes of windows 10. Much thanks!
Spoiler
redmaxblower wrote: My NVSR .ini file settings which fixed the windows 10 crashing issue and now runs stable and fairly smooth with only the occasional stutter.
My game is heavily modded (FOOK-PN-WMX-WME-EVE-AWOP Convergence, Warzones, IWS, MoMod, Factions Reloaded, 2K textures, etc, etc)
Hope this might help someone suffering crashes like I was before I made the changes. Mainly changed the Critical Sections iDefaultMode to 1.
My Specs: i7 7700k - GTX 1080ti - 16GB RAM - 500GB SSD
First you'll need: New Vegas Script Extender, New Vegas Anti Crash, RoyBatty's 4GB Patch, and enboost, and setting the enblocal.ini to look like:
Steam\steamapps\common\Fallout new vegas\enblocal.ini :
[MEMORY]
ExpandSystemMemoryX64=true
ReduceSystemMemoryUsage=true
DisableDriverMemoryManager=false
DisablePreloadToVRAM=false
EnableUnsafeMemoryHacks=true
ReservedMemorySizeMb=1024
VideoMemorySizeMb=10240
EnableCompression=true
AutodetectVideoMemorySize=false
To use ENBooost without having to turn off Anti Aliasing add this to the bottom of your enblocal.ini file:
[GLOBAL]
UseENBoostWithoutGraphics=true
And also using the Sheson memory patch (Google it) in the NVSE .ini file to look like:
steam\steamapps\common\Fallout New Vegas\Data\NVSE\nvse_config.ini :
[Memory]
DefaultHeapInitialAllocMB=496
scrapheapsizeMB=256
And finally, I am using BOTH the Sheson Memory patch heap replacement as shown above, together with the NVSR heap replacement.
I don't know why it works, but if I only use one or the other I still get crashes around Primm, West Vegas, and other over-modded areas.
steam\steamapps\common\Fallout New Vegas\Data\NVSE\Plugins\sr_New_Vegas_Stutter_Remover.ini :
Master = {
_comment = You can turn on or off each distinct feature from here.
bManageFPS = 1
bHookCriticalSections = 1
bHookLightCriticalSections = 0
bHookHashtables = 1
bReplaceHeap = 1
bReplaceGetTickCount = 1
bLogToConsole = 0
bFastExit = 1
bFlushLog = 1
iSchedulingResolution = 1
bReplaceRandom = 1
bExperimentalStuff = 0
iMainHookPoint = 1
}
Experimental = {
_comment =bReduceSleep and iThreadsFixedToCPUs can probably reasonably be used at 1. > 1 is a bad idea atm.
_comment =other settings here you're probably better off not touching
bReduceSleep = 0
iThreadsFixedToCPUs = 1
bSuppressRandomSeeding = 0
bBenchmarkHeap = 0
bAlternateHeapHooks = 0
iHeapMainBlockAddress = 0
}
FPS_Management = {
_comment =Absent a good reason otherwise, bInject_iFPSClamp=1, fMaximumFPS= 30 to 85 (or 0), fMinimumFPS= 10 to 20, iFPS_Report_Period = 2000 to 60000, fExtraSleepPercent = 0.0 to 0.2
bInject_iFPSClamp = 1
fMaximumFPS = 59
fMinimumFPS = 15
iFPS_Report_Period = 15000
fExtraSleepPercent =0.05
}
GetTickCount = {
_comment =This section is disabled by default - see Master/bReplaceGetTickCount
bForceResolution = 1
bPreserveDC_Bias = 1
bPreserveHighFreqComponents = 0
bForceSync = 0
iSyncLimitMilliseconds = 50
}
CriticalSections = {
_comment = CS stuff helps Oblivion, Fallout, and New Vegas significantly
_comment = much of the benefit comes from the Renderer+0x180 suppression (see overrides below)
_comment = modes: 1=vanilla, 2=fair, 3=staggering(hybrid of 1 & 2), 5=suppressed
bUseOverrides = 1
iDefaultMode = 1
iDefaultSpin = 1000
iStaggerLevel = 5
bEnableMessages = 1
bEnableProfiling = 0
}
LightCriticalSections = {
_comment =LCS stuff is like CS stuff, but with a Bethesda implementation. And inlined sometimes, so difficult for me to work with
bEnableProfiling = 0
bEnableMessages = 1
iDefaultMode = 3
iDefaultSpin = 1000
iStaggerLevel = 5
bFullHooks = 0
bUseOverrides = 0
}
Heap = {
_comment =This section is disabled by default - see Master/bReplaceHeap
_comment =I recommend enabling it however.
_comment = Heap replacement can produce MAJOR improvements in performance on Oblivion at a significant cost in stability
_comment = It crashes instantly on Fallout3 last I remember checking
_comment = It seems to work on Fallout: New Vegas ?
_comment = Algorithms: 1=FastMM4, 2=Microsoft (slow on XP), 3=SimpleHeap1, 4=TBBMalloc, 5=ThreadHeap2, 6=ThreadHeap3, 8=tcmalloc
_comment = Algorithms numbers 1, 4, and 8 require external DLL files in the Data/OBSE/Plugins/ComponentDLLs folder
_comment = Size is in units of megabytes, and only effects algorithms 3, 5, and 6 (other algorithms dynamically determine their own size)
iHeapAlgorithm = 6
bEnableProfiling = 0
iHeapSize = 256
bEnableMessages = 0
bZeroAllocations = 0
OrmrSnaethorsen wrote: Will try this out. Thanks!
Artaxxz wrote: Tried your config and... THANKS! no crashes at all and no stutter either. At first I went with the default setting with bHookCriticalSections = 0
bHookLightCriticalSections = 0 but the stutter was pretty bad sometimes when loading and transitioning cells. With your setting everything is really smooth, I suggest everyone to try this settings and report the results.
njacks4 wrote: I never could get my game running perfect but man you are an absolute genius my game stays at a consistent 59 fps now thank you so much
mmclendon wrote: Edit: Nevermind, these settings do seem to work! I must not have changed something correctly the first time, thanks for posting these.
lobbster8 wrote: this solution working for me too. no crash, no stutter. thanks for it matey.
vRaydenv wrote: My game has never ran this smooth before, thank you kind sir!
tigerx87 wrote: Do you still use nvse heap Replacement or just nvsr?
shad73 wrote: This worked for me as well! Maybe we should sticky this?
Majic7 wrote: Tried the ini changes without running ENB and my big stutter every 100 feet or so is gone. Running about 60 mods on 4790K and 980TI and an old 830 SSD. I am only experimenting in Goodsprings on a new restart but so far it is working.
Anyone else having their post count go down every day they come to the site? Irrelevant I know but it has been bugging me.
Dahveed wrote: Thumbs up to this post, with the only difference being: If this still doesn't work, try changing your iHeapSize to 450 instead. This is what worked for me.
Cheers :)
redmaxblower wrote: {deleted}
Added more info to the original post.
OrmrSnaethorsen wrote: I've given you +1 kudos, redmaxblower, as this worked for me. :)
philetuslapham wrote: Thank you so much redmaxblower this tutorial/fix helped with my performance a lot. My game runs pretty good now.
harimau93 wrote: so is this tweak only for win 10 fcu user am I right? because I followed gopher guide that turning off bHookLightCriticalSections will eliminate stuttering ingame..
BakumatsuX wrote: Your sugestions worked like a charm. Thank you. Just one thing: if I try to load more than two times a saved game, suddenly I lose the effects sounds. And if I try to quit to the main menu to solve the bug, the game enters into a infinite loading screen. Any suggestions?
redmaxblower wrote: I lost sound effects once a few weeks ago and installed an audio codec... ffdshow or community codec pack and that solved the missing audio. I don't think that had to do with NVSR but with a Windows reinstall or update... my memory is vague on that one.
Gavwav wrote: Tried this and then after a minute of loading my save, some sound effects went missing, some first person animations stopped working and then a window popped up saying "Error: Out of Memory" and then the game crashed.
Johny Evilguy wrote: I've been having this same issue as well! It's only started happening recently but I'm glad I'm not alone.
VirusZ wrote: To all the guys that have no sound on loading issue, i dont use his setting, i use the default ones for NVSR (I deleted the INI and let NVSR to create new one with defult setting)
I been having this issue two, more the once, i load a save file, it loads LONGER then usual and then audio is gone, if you quit to main menu, it stuck on infinite load.
I never noticed that it happens if you load a bunch of times in a raw..
Ill try to remove NVSR and play the game in windowed-fullscreeen Windows 10 mode that forces VSYNC and triple buffering and see how it goes
JokeDeity wrote: Um, pardon me...but are you a fukkin wizard? Admittedly I've only tried it for a few minutes, but FNV, possibly my favorite video game, has NEVER run this smoothly for me. Thank you kind wizard.
TehRamenz wrote: Just wanted to add my +1 of "this works" and give my thanks, friend. Much appreciated!
redmaxblower wrote: I remember now that the sound problems I experienced months back were fixed when I used some of the settings described in part 6 of this modding guide:
https://docs.google.com/spreadsheets/d/1aKHLNQUpK4qL6xxGDPj_KTbvzuG_7mYNu9_IF37bmLI/pubhtml
Hope that helps.
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