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Wrye Flash NV


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#11
deadnerzhul

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Sorry, double post.

Edited by deadnerzhul, 26 October 2010 - 04:39 AM.


#12
deadnerzhul

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So how exactly do I start this up? What program do I need to run the Wyre Bash Launcher.pyw?

Edit: Nevermind, 2 seconds on google and I found my answer.

Edited by deadnerzhul, 26 October 2010 - 04:41 AM.


#13
sativa420

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OMG!! Valda! You are the MAN! I dunno how I missed this! I've been monitoring the site since release of NV, I dunno how this slipped past me! THANK YOU SO MUCH! Bethesda games would NOT be the same without "Bash" type mods. Seriously, I'm beside myself with joy :P

I voted file of the month, gave you a kudo, and will endorse AS SOON AS I CAN. This especially amazing with the current lack of a FOMM for NV.

Seriously, people should vote this file of the month... this is the single most invaluable tool for these games (besides FNVEdit)

Edited by sativa420, 26 October 2010 - 08:12 AM.


#14
hellbishop

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Thank you Valda for this much needed utility and for opening the door to many great things to come.

#15
Mashiki

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Nice stuff. 25 double stuffed cookies for you!

#16
Zorkel

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A slight random question.

How do I go about to install and use this application?

Find the lack of readmes slightly disturbing.

never used this version, stuck to FOMM in FO3.

Cheers.

#17
shabador

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You should put this link in the description:
http://tesnexus.com/...le.php?id=22368

So for people wondering:
1. Download Wrye Python from the link above, and install it.
2. Download Wrye Flash and extract it to your Fallout New Vegas folder.
3. Run Wrye Bash Launcher.pyw from the Mopy folder.

Edited by shabador, 28 October 2010 - 01:57 PM.


#18
Growlf

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Thx for the porting to NV. I'm successfully using Wrye since Oblivion.

But in NV I get an access error message while choosing my char (Win7 Ultimate x64):

Traceback (most recent call last):
File "D:ProgrammeBethesda SoftworksSteamSteamAppscommonfallout new vegasMopyasher.py", line 9818, in DoList
bosh.saveInfos.setLocalSave(newSaves)
File "D:ProgrammeBethesda SoftworksSteamSteamAppscommonfallout new vegasMopyosh.py", line 10271, in setLocalSave
falloutIni.saveSetting('General','SLocalSavePath',localSave)
File "D:ProgrammeBethesda SoftworksSteamSteamAppscommonfallout new vegasMopyosh.py", line 8199, in saveSetting
self.saveSettings(ini_settings)
File "D:ProgrammeBethesda SoftworksSteamSteamAppscommonfallout new vegasMopyosh.py", line 8404, in saveSettings
IniFile.saveSettings(self,settings)
File "D:ProgrammeBethesda SoftworksSteamSteamAppscommonfallout new vegasMopyosh.py", line 8234, in saveSettings
self.path.untemp()
File "D:ProgrammeBethesda SoftworksSteamSteamAppscommonfallout new vegasMopyolt.py", line 528, in untemp
os.remove(self._s)
WindowsError: [Error 5] Zugriff verweigert: 'F:\Eigene Dateien\My Games\FalloutNV\FALLOUT.INI'

Edited by Growlf, 31 October 2010 - 07:09 AM.


#19
valda

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@Growlf
Thanks for your reporting.
It's because fallout.ini is write-protected, in NewVegas.
I'll work out a measure.



#20
Valasthor

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1. Make sure Fallout / Steam is closed

2. Navigate to My Documents\My Games\FalloutNV and set "Fallout.ini" and "FalloutPrefs.ini" to NOT Read-Only (right click each file -> properties -> UnCheck "Read-Only")

4. Next navigate to "C:\Program Files\Steam\steamapps\common\fallout new vegas"

5. Set "Fallout_default.ini" to NOT Read-Only

6. Next navigate to "C:\Program Files\Steam\userdata". There will be a folder here with random numbers as its name. Open it, then sort by last modified (right click folder -> "arrange icons by" -> "last modified"). Open the MOST RECENTLY modified folder that is NOT "config".

7. Make sure "falloutprefs.ini" is NOT Read-Only, and edit it just as you did with the previous INI files.




fallout.prefs is not there by default. It is there after your first start of F:NV and automatically created....

After the use of BAIN fallout.ini and fallout.prefs should be set to "Read only" write-permissions should be denied...
With Vista and Win 7 it should be possible to set write permissions on Fallout.ini to "Deny"

Edited by Valasthor, 01 November 2010 - 04:05 PM.





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