Can any of you help me figure out how and why some nifs' textures appear a different shade in Vanilla meshes than they do on your custom mesh when you import the BSLightingShaderProperty?
One example: in game and in Nifskope, the dwepipevalve01's wheel is reddish (from the dwemer valve in meshes\dungeons\dwemer\pipes\valves) even though its diffuse texture (DweMetalSheet01) is not.
When I simply copy the BSLightingShaderProperty into my custom mesh, I only get the regular bronze-like metal shade, the red tint is gone - so I'd guess the setting for it is not is the BSLightingShaderProperty block. But where is it then?
Is it just in the VertexColors of the NiTriShape block or do I need to set it up somewhere else too? And is that the only use of vertex colors or what other purpose do they serve?
Thanks in advance to whomever can enlighten me .