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kadath

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Hello, I'm putting this question here in the mod troubleshooting area even though my issue seems to be, technically speaking, a core mechanic one since I kind of noticed it only "thanks" to a mod.

So, I've been back to Skyrim these past few days, and one of the new mods I tried is Immersive Creatures: it works flawlessly, however it made me notice an issue I never stumbled upon in my old playthroughs. One of the mod's features is a randomizer for the cell respawn times, which by default makes them be generally shorter than the 10/30 days in vanilla. What I noticed is that when a city cell resets because I've been away for several days, among the things which are reset is the npcs disposition towards me. This affects several things, from shop prices to generic greetings, but the most troublesome thing is that permanent potential followers you gained by doing them some "favor" lose their "follow me" dialogue option. This won't affect housecarls (which are handled differently), but it "breaks" non faction followers such as, for example, Uthgerd or Eola.

 

This can be manually corrected with the setrelationshiprank console command, and of course I can at least delay the issue by setting longer cell respawn times, however sooner or later I'm bound to stumble upon the issue again. I kinda like to have short respawn times around Tamriel, but this issue is so annoying I'm actually thinking - if I don't find a better solution - of setting very high respawn times instead, at the price of having empty areas in the wilderness, so that my hard work isn't for naught after a couple ingame weeks.

 

Is there any known way (maybe through a mod or script extender plugin) to completely prevent this behaviour on cell reset?

Edited by kadath
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