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Being a thief in skyrim: A fencing overhaul!


Agnonthewolf

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Being a thief in skyrim.. Well it has two sides! Either you join the "Thieves Guild" and become wealthy in no-time just by stealing EVERYTHING and fencing it to nearly anyone... OR you don't join the thives guild and you have to get your speech high enought do fence everything anywho... But i say no more!

 

If you just like i love being the sneaky thief that steales from the houses of skyrim by night. But might not for roleplay reasons or something else wanna join the thieves guild. I suggest an idea! I would like to see a more fluid fencing system. how can people tell the cup you sold them was stolen? and the same with the apple? this is my idea... A new upgrade to fencing. WHen fencing items to ANY vendor (based on the value of the item and possibly your speech skill) a roll is initiated. if you win the roll the merchant happily buys your items without ever considering it was stolen. How ever, if it fails you are instantly tagged with a bounty that you have to pay up or go to jail. (the vendor might even call the guards on you!) This way even a low level charecter can actually make a profit by stealing from the houses around skyrim. This also gives a more tactic aspect to stealing. Cause now the player has to decide when he/she breaks an entry if that valuable heirloom is actually worth stealing or if the player should rather find something more easily fenced and leave the treasure for a later date. BUT WAIT! There is more!

 

My idea above is only part of the mod! the second part is to the actual fences placed around Skyrim. my idea is to add a speek (or sneak) based dialogue option with fences around skyrim allowing you to fence goods at their shop. The fences will ofcause not give you the items full value and the fences might only want to buy specific items. FOr example Belethor might say he sells everything. but truth is his inventory is mostly day-to-day items like pots, cups and genuine stuff for your house. the player might how ever in time unlock even more sell-able items from the vendor starting with basic clutter items, then clothes, pelts/materials, cheap weapons, cheap armor, etc etc. you get where i'm going. this feature would make stealing in skyrim less of a novelty and more an interesting experience where the player can't just take the most expensive item on the shelves, but starts the other way around. This also makes it so the player can steal from the same house multiple times giving the player at leased twice as much thief gameplay!

I hope you guys like my idea! i have good faith in the community! and i hope someone wanna take up the mantle!

Best regards, Agnon

Edited by Agnonthewolf
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That roll thing my need to change the barter system, and it seems to be hard coded. And it will be troublesome, because we sell by bulk.

 

The second one is about changing seller type, no one was able to make it change in game, and Belethor does have everything from weapons to junk as a general seller.

 

This mod will add free lance fences and many other npcs http://www.nexusmods.com/skyrim/mods/36334/?

There many standalone fences around the nexus that standalone.

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I kinda had thought as much. Still this was a crude idea. If someone can find a nice way to do something along those lines that in itself would be awesome!

 

And to your second one. Okay it might not be possible to change Belethor. but it's posible to add new vendors with a more specific buy & sell list. so maybe just adding new fences that using speech or sneak can unlock one or more trade possibilities for the player.

 

And to your last post. I am very well aware that the nexus is full of fence mods. I even have 3 of them installed as we speak. But non of them (atleased not of all the mods i have looked through) adds what i'm looking for. it mostly just either a perk that lets you fence items, a couple of fences around skyrim that buys anything without question (normaly with waaaay too much gold on hand) or just a mod that allowes you to sell anything to everyone. What i'm looking for is, yes a more complex system. But also a feature that makes stealing harder, more entertaining and much less "go into house, sneak and steal anything you can carry, sell it to a merchant, rinse and repeat = profit) i mean right after i made this post i created a new thief. It took me about 15 min and i had 4k gold... And i only got to level 3... Not really that entertaining. and neither are the Thieves Guild after the 115th reroll. :P

But thanks for the feedback!

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