ikt Posted February 8, 2015 Share Posted February 8, 2015 (edited) I've almost gotten the game perfect to my tastes, with immersive first person gameplay. However, with ENB Series enabled and near clipping enabled while in the Immersive First Person view, I see a wall of fog in interiors. Here's some screenshots to illustrate the problem: Near clipping, ENB Series enabledhttp://i.imgur.com/5M2pVLHl.jpg Far clipping, ENB Series enabledhttp://i.imgur.com/MDD1J4Ul.jpg Near clipping, ENB Series disabled (No difference in near/far clipping for render distance without ENB Series)http://i.imgur.com/HYLpmpUl.jpg The problem here is ENB Series. What values can I change to make visibility better in interiors with near clipping? As for near clipping, it's required to see fully rendered shields and weapons when blocking in Immersive First Person. Setting it too far makes things near the camera disappear. In exteriors, the difference is changed detail render distance of LOD things, and Z-fighting might occur, but there's no fog wall problem like indoors. EditRemove Interor Fog V2 fixed it Edited February 8, 2015 by ikt Link to comment Share on other sites More sharing options...
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