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Interior fog wall /w ENB Series and near clipping from Immersive FP


ikt

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I've almost gotten the game perfect to my tastes, with immersive first person gameplay. However, with ENB Series enabled and near clipping enabled while in the Immersive First Person view, I see a wall of fog in interiors. Here's some screenshots to illustrate the problem:

 

Near clipping, ENB Series enabled

http://i.imgur.com/5M2pVLHl.jpg

 

Far clipping, ENB Series enabled

http://i.imgur.com/MDD1J4Ul.jpg

 

Near clipping, ENB Series disabled (No difference in near/far clipping for render distance without ENB Series)

http://i.imgur.com/HYLpmpUl.jpg

 

The problem here is ENB Series. What values can I change to make visibility better in interiors with near clipping? As for near clipping, it's required to see fully rendered shields and weapons when blocking in Immersive First Person. Setting it too far makes things near the camera disappear. In exteriors, the difference is changed detail render distance of LOD things, and Z-fighting might occur, but there's no fog wall problem like indoors.

 

Edit

Remove Interor Fog V2 fixed it

Edited by ikt
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