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Project Nevada has a knockdown effect where there is a chance when you use explosives that an enemy gets knocked prone and has to get back on his/her feet and the same to me and any followers. I was wondering if fook/eve disables is.

my modlist is

FalloutNV.esm
DeadMoney.esm
HonestHearts.esm
OldWorldBlues.esm
LonesomeRoad.esm
GunRunnersArsenal.esm
ClassicPack.esm
MercenaryPack.esm
TribalPack.esm
CaravanPack.esm
FOOK - New Vegas.esm
FOOK - New Vegas DLCs.esm
AWorldOfPain(Preview).esm
Momod.esm
NevadaSkies.esm
Project Nevada - Core.esm
Project Nevada - Equipment.esm
Project Nevada - Extra Options.esm
WARZONES - Misanthropy Pure.esm
FCOMaster.esm
Project Nevada - Rebalance.esp
Project Nevada - Cyberware.esp
factions reloaded raiders v2.esp
rePopulated Wasteland.esm
Brahmin Bess.esm
SCC NV 0.3.esm
FalloutNV_lang.esp
The Mod Configuration Menu.esp
The Weapon Mod Menu.esp
Monster Mod Wasteland Edition.esp
MoMod-MCMMenu.esp
MoMod-NightSpawn.esp
FOOK - New Vegas.esp
FOOK - New Vegas DLCs.esp
Project Nevada - Cyberware Additions.esp
Project Nevada - Rebalance Complete.esp
Project Nevada - All DLC.esp
CONELRAD 640-1240.esp
FlashlightNVSE.esp
QS_Blackwolf_NV_Backpackmod.esp
FCO.esp
LFox Bottle That Water.esp
WeaponModsExpanded.esp
Project Nevada - WMX.esp
EVE FNV - ALL DLC.esp
Project Nevada - EVE All DLC.esp
NevadaSkies - Ultimate DLC Edition.esp
FOOK-PN Convergence.esp
AWOP - Balance and Cleanup.esp
Camp Searchlight HotFix.esp
LightUpAndSmokeThoseCigarettes_edisleado.esp
FCO - FOOK-PN Convergence.esp
RemoteControlCompanions.esp
SCC Heal Fix.esp

 

also advice w/ the load order would be nice I find it confusing but I'm learning (slowly)

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