newzilla7 Posted February 10, 2015 Share Posted February 10, 2015 Is there any way to make recipes unlock after completing quests, or only make them available after attaining a certain Smithing skill level or player level? If so, how would I do that? Link to comment Share on other sites More sharing options...
IsharaMeradin Posted February 10, 2015 Share Posted February 10, 2015 In the match conditions section of the recipe simply use the appropriate condition. If for a completed quest use GetQuestCompleted. If for a player level use GetLevel. Don't know how to check skill level via conditions. For that you might need to use a script or script fragment somewhere to either set a global variable or apply a perk to the player and then use the conditions GetGlobalValue or HasPerk. Link to comment Share on other sites More sharing options...
newzilla7 Posted February 11, 2015 Author Share Posted February 11, 2015 Thanks, that's exactly what I needed to know. Link to comment Share on other sites More sharing options...
lofgren Posted February 12, 2015 Share Posted February 12, 2015 For skill level use GetBaseActorValue Link to comment Share on other sites More sharing options...
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