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Frostfall Patch - Changing Seasons


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#31
ah42

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In response to post #23150429.
 
People have discussed this and 100% sure it is impossible to change seasons without disabling/enabling mods. I know even Bethesda worked on that for Skyrim and could never get it to work properly. Just one of those things that they may have for us in Elder Scrolls VI.

So if I could get it to work, it would be that much more exciting, yes? I love proving people wrong...

 

Load this up. Go somewhere in the Riverwood area (I picked meshes specifically from this area to test). Console "set gamemonth to 1"

 

Then start walking towards Whiterun... and while you're at it, try picking some flowers or crops in the farms when you get there. Because those things grow so well in the winter, you know?

 

This is a proof of concept, but I'm working on an SKSE plugin for the same functionality to get around some of the major Papyrus limitations. I'm not including psc source because it's utter crap.

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#32
mtrredux

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This is all kinds of awesome...I do hope frostfall 3.0 will get similar treatment?
Tracked and kudos sir!
Have not downloaded it yet with 3.0 in the pipeline for a release "soon"
But this is definitely on my radar.

Maybe a slider bar to adjust intensity?
As well serve as the spectrum for a yearly variation mechanic?
Am I making sense.
I mean a fullscale adjustment of the intensity of the entire system, say mild, normal, harsh...for example...a constraint that caps the highs and lows for all temperature distributions for an entire in game year?

Edited by mtrredux, 07 March 2015 - 01:19 AM.


#33
seden

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In response to post #23209369.

+1

If needed, an update would be appreaciated, in any case, thanks ah42.

#34
seden

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In response to post #23198439.

Interesting, do you have a post/blog or another way as to know how this project is going ?

#35
ah42

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Good idea. I wasn't planning on it, but... I'm definitely going to need testers at some phase during development before release, so it would be good to get people following.

 

New thread started for tracking the progress: http://forums.nexusm...ng-seasons-wip/



#36
AtirusGaming

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Summer time in my game now but I have noticed that when I go up to higher elevations it goes from "The Sun is Radiant" to "The Air is Bone-Chilling". No inbetween cold at all like "The Air is Cool". Nope, just goes to instantly freezing my ass off. Did I mention that it was Summer time also? Its just weird and doesn't seem to fit with Summer time themes to instantly freeze your butt off from a "Sun is Radiant" temperature.

#37
Kedavix

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Very neat idea that I hadn't thought of before. This seems like something that should have been built into the official Frostfall mod. I'm glad to see someone working on bringing this project to realization.

#38
AtirusGaming

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In response to post #23933419.


Spoiler

[sigh]...yep. Seems this mod has some issues and left abandoned because the author believes he can get actual physical season changes in Skyrim. Many have tried. Wouldn't it been more prudent to get THIS mod to work correctly before messing with actual visual changing seasons? I give up on this mod.

#39
AdrianRadford

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I'd like to know if these changes are visual as well, so snow disappears in cities like winterhold windhelm and dawnstarts and when winter comes the south builds up with snow as well is this the case or just temperature alone?

#40
AtirusGaming

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In response to post #25008109.


Spoiler

If you read the description page it says that he is working on that. I doubt it will work. Many have tried, all have failed. So no, this does not make visual changes when seasons change.




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