dontstraytofar Posted February 17, 2015 Share Posted February 17, 2015 I'm creating a mod that adds new towns. I'm trying to make it to where the NPCs seem to have lively lives and feelings but I'm having trouble with a scene that starts when I open the door (going from one cell to anther (Bee and Barb to Riften; Ratway to Thieves Guild).I've tried using this script with a trigger box but nothing's working:ScriptName MarIntheraBraunIntroScene Extends ObjectReferenceActor Property PlayerREF Auto ; Least 'costly' way to refer to the playerEvent OnTriggerEnter(ObjectReference akActionRef)If akActionRef == PlayerREF ; This condition ensures that only the player will trigger this codeDebug.MessageBox("Yippee!")EndIfEndEventFor the trigger box script, I'm using the quest MarIntheraBraunSceneIntro and the scene name is BraunMarIntheraFightingIntro.P.S. The quest is ONLY for the scene. It's not being used as an actual quest. Link to comment Share on other sites More sharing options...
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