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Scene Activation Help


dontstraytofar

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I'm creating a mod that adds new towns. I'm trying to make it to where the NPCs seem to have lively lives and feelings but I'm having trouble with a scene that starts when I open the door (going from one cell to anther (Bee and Barb to Riften; Ratway to Thieves Guild).

I've tried using this script with a trigger box but nothing's working:



ScriptName MarIntheraBraunIntroScene Extends ObjectReference

Actor Property PlayerREF Auto ; Least 'costly' way to refer to the player

Event OnTriggerEnter(ObjectReference akActionRef)
If akActionRef == PlayerREF ; This condition ensures that only the player will trigger this code
Debug.MessageBox("Yippee!")
EndIf
EndEvent


For the trigger box script, I'm using the quest MarIntheraBraunSceneIntro and the scene name is BraunMarIntheraFightingIntro.

P.S. The quest is ONLY for the scene. It's not being used as an actual quest.

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