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Retexture Not showing All new textures


Aelthwyn

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I'm working on a basic retexture of the volcanic area of Eastmarch and have encountered a weird issue where some of my new textures are showing up, while others are not and I can't see any reason why this would be. Specifically, I've got a new texture for both jazbay grapes and creepcluster, both in the same folder, named correctly and everything, but in game the grape texture is showing up and the creepcluster isn't. The other texture that doesn't seem to be working is the white dirt/stone that forms the walls of the mineral pools. The rest of the ground and the floor of the pools is showing up fine, but the outside walls of the pools do not seem to be affected by any of the texture files under landscape - I thought it ought to be the mineralpoolterrace texture, that's the only one that sounds like it, but I'm seeing no change in game even though I did change that file. When I go to check this in game the only other textures I have are the official high res pack, with these Eastmarch textures loaded after that so there shouldn't be anything overriding these new textures. Does anyone have an idea of why it would be ignoring some textures and not others?

 

I'm also trying to figure out where the white rock texture is coming from that appears on the underside of some of the little cliffs. I need to darken it to make it blend better with the rest of the ground now, it's really showing up as bright white stripes at the moment, but I'm not sure where it is and whether it's used anywhere else in the game where it might look strange if it wasn't bright white like it is currently. Does anyone know where this rock texture is found because I've been searching through the landscape, cave, mountain, etc. textures and have not seen anything that looks white like this aside from the ice ones which I'm pretty sure is not what's being used in the hot-pools area of Eastmarch.

Edited by Aelthwyn
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