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[Smithing] Durability mod where different materials are tiered and have perks for hidden modifiers


absol89

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I'm looking for a kind of tiered material mod that makes weaker materials degrade faster when clashing with harder
ones, e.g. Ebony armor pieces are degraded x2 by Daedric hits. Ebony weapons degrade 2x against Daedric armor:

The overall effect would be that common weapons are more disposable and worth picking up, used for tanky bosses.
Degradation reduces your equipments' tempering; down towards the base value. A weapon or armor that is no longer
tempered will have its enchantment removed after 10/20/30/40/50/60 clashes with a harder material (see below list).

This means that Daedric enchanted pieces cannot lose their enchantment (like uniques requiring daedric smithing)

  1. Daedric - perk modifier (4% magic resistance per daedric item equipped, add an additional smithing perk for it)

  2. Stahlrim - (Already has the frost enchantment modifiers and is dragonborn DLC, so it would be unwise to mod)

  3. Ebony (50) - perk modifier (5% fire resistance per ebony item equipped, add an additional smithing perk for it)

  4. Glass (50) - perk modifier (5% shock resistance per glass item equipped, add an additional smithing perk for it)

  5. Dragonbone (60) - perk modifier (5% power attack str, 5% power attack resistance per Dragonbone item equip)

  6. Dragonscale (60) - perk modifier (4% attack speed per Dragonsteel/scale item, shares perks with Dragonbone)

  7. Orchish (40) - perk modifier (for every orcish item you have equipped you get 10% stronger critical hit damage)

  8. Corundum (40) - perk modifier (for every corundum item you have equipped you gain 20% disease resistance)

  9. Dwarven (30) - perk modifier (for every dwarven item you have equipped your stamina costs decrease by 10%)

  10. Elven (30) - perk modifier (for every elven item you have equipped you gain 20% poison resistance, nice huh?)

  11. Steel (20) - perk modifier (for every steel or iron item you have equipped you do 5% more damage to undead)

  12. Iron (10) - This has no perk, so no modifier either, you temper them to prevent enchantment loss.

  13. Wood (10) - This has no perk, so no modifier either, you temper them to prevent enchantment loss.

  14. Leather (10) - This has no perk, so no modifier either, you temper them to prevent enchantment loss.

  15. Cloth (100) - Since cloth can't be tempered, their enchantments are removed after being hit 100 times.

The purpose of this mod would be to grant themed armor sets an edge when you are also invest more in smithing.

You can see all perks in the attached tree image, Arcane 2 prevents losing enchantments: http://imgur.com/QylqQf4

The point of adding new perks paths would be to not intervene with modifications to vanilla perks from other mods.

What do you think about this idea, would it be possible, or is the durability degradation tiers worth skipping atm?

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