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Immersive Quest Progression


Sacreficium

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Hello Modders and Modderettes,

 

 

 

first of all everytime i play Skyrim and do some questlines or ultimately finish them i am utterly dissapointed that first of all, it went to fast, i mean the mages guild, really? Second, and foremost, where is that feeling i got when i did the Bluebrand-quest in Morrowind? Or what about the Visual progress my (and your) Outpost grew overtime in solstheim?

 

Sorry now it gets clearer:

 

My Idea is that quests you finish actually add something to the game-world, Take morthal, the burned down house is no longer needed, so it could be rebuild over time and some new NPC could live there.

 

So Every major quest should somehow benefit or change the settlement, town, guild, thus adding immersion and making the world a little less static and unchanging.

 

 

Actually i got the idea From the thieves guild and the Ragged Flagon.

 

 

The changes could be random or in direct connection to questgivers, questlines etc.

 

So tell me what ya think.

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