dynamiKsf Posted February 26, 2015 Share Posted February 26, 2015 If anyone can spare a few minutes and provide me with some tips I would greatly appreciate it! I'm currently running SFO 2.0F and the corresponding SFO LoD-related optional file. As you can see here - http://i.imgur.com/WyUR4vS.jpg - one of the specific types of trees is displaying at HQ, while the others are poor quality and don't have shadows. I'm using Mod Organizer, routinely sorting my plugins and have no files overwriting the SFO tree -- aside from the SFO LoD and high res optional files... Feel free to browse my mods, ini's, etc. here - http://modwat.ch/dynamiKsf#/modlist Again, I'd really appreciate some help. Really would like to at least figure out why Tree A is HQ in distance while B is low... Link to comment Share on other sites More sharing options...
vlaka Posted February 26, 2015 Share Posted February 26, 2015 check the SFO mod page for help how to increase LOD/distance.might need to tweak your shadow fade distance. Link to comment Share on other sites More sharing options...
dynamiKsf Posted February 26, 2015 Author Share Posted February 26, 2015 Thanks for the response! I feel like I've read that page top to bottom at least a few times in the last 48 hours alone. I'm not seeing anything new... I'm using his 2.0F LoD file.Shadow fade distance as in fShadowDistance? While I'd like to run it at a higher value than 8,000, the drop in the near shadow quality is too severe. Are there other Skyrimpref ini adjustments beyond that can impact shadow distance on trees? I've spent hours googling this off and on to no avail. Link to comment Share on other sites More sharing options...
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