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NPC spell choice factors?


sheen20

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I was wondering, what factors into the choice NPCs make on equipping spells? I've been trying to get my follower to use fireball instead of that stupid small ice spike thingy, however no matter what I change it just doesn't work. I've also tried creating an overpowered version of fireball with minimal cost for it, but it still won't equip it and would prefer lightning strikes instead. It seems to me that followers would prefer spells in this order, assuming they are of equal tier: Shock>Ice>Fire, and unless they are forced to do so(Such as fighting an enemy with elemental resistance) they will seldom switch to fire spells...I thought it'd be more fun to have followers use a variety of spells instead of just spamming that same old spell when they have more than 20 spells to choose...So I was wondering does anyone know how to add "spell diversity" to NPCs or followers? Never heard of such a thing before, though I thought I might try :) Thanks in advance.

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