well we have two conversations now: the matter of getting n00b modders trained up and the matter of the who whole of the modding "industry" and it IS becoming one if it wasnt already. three kind of actually cos this is all about In regards to mod teams, if you are thinking about doing a large project and attempting to recruit others to help.
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If you really want your idea come to life you are best to learn how to mod yourself.
Check out the nexus wiki and Google for many very helpful guides to get you started.
Things to keep in mind when starting to make mods for the first time.
- Start small, do not jump into wanting to make a complete overhaul with no mod making experience.
- Realize it can be time consuming but rewarding in the end.
You do not have to release every small mod and change you make, a lot of the time they have probably already been done.
definitely true, the greats are out there. but they can become drowned
- Mod for yourself, not for fame and glory but because you want something and will hopefully enjoy it.
Do some work beforehand beyond just the idea/concept, people want to see you can actually contribute to a team you are trying to form.
If you just come with an idea and no real preexisting work done the only people you will get wanting to help will just have ideas and no experience to. and I totally welcome that!
If you really want your idea come to life you are best to learn how to mod yourself..............................................................
Check out the nexus wiki and Google for many very helpful guides to get you started...........................................................
Things to keep in mind when starting to make mods for the first time.
- Start small, do not jump into wanting to make a complete overhaul with no mod making experience.
- Realize it can be time consuming but rewarding in the end. for the gods
- You do not have to release every small mod and change you make, a lot of the time they have probably already been done.
but this STILL happens and mainly because every modder is naturally going to want to see what they can do with their new knowledge and if they did it right. and its good to get different tastes satisfied but the problem is that we see a lot of the same issues with compatibility research and whatnot
for the first its really just a matter of someone, anybody please finally finishing the goddamn Creation Kit Wiki (no exterior mod tut saga? and all those bloody red empty links? that really grinds my gears) and to really get everyone to understand the bare basics of what they want for their modding experience and everyone's future playing experiences and what it will take. for me?
I'm f***ing touched with insanity: I want to redux all of the base questlines, (especially that damn 8-quest witch house with bells) do something similar to Interesting NPCs with introducing a vast cast of rich, real characters, implement a new combat system. A new magicka system. A new perk tree, skill and leveling system. A new AI system. (i say new but its really just re-balances. most of which wont be done and might do to work with other mods as bases) introduce my own original storylines that tie into the world and lore. im holding out, i admit but im 85% sure i can get the foundations done myself. Quest and story design ive got down pat but i hear tales of issues when bothering the main questlines. I love papyrus script because its easy to keep track of your mod's goal (i bet im gonna bloody regret saying that eventually) but naturally voice actors are needed. proper script writers are needed for referral. 3D animators for actors, world and objects are needed, riggers for NEW animations.......I'm making myself cry. essentially this mod is bigger than me. it will take more than me. Especially because I, like many others at this interesting time on Gaea, am piss poor and will have no way to buy any of the $200+x pro tools that one uses to become a modgod. I ain't scared either- just cant remember last time I slept.
i believe in magic when it comes to true teamwork
Now on the budding opportunity for anyone with an internet connection, a couple thousand bucks for pro tools, some substantial free time and some imagination to make a nice living doing some of the most coveted work ever? well its been my dream since third grade so... i hope the big game development houses that let us in don't close the gates when technology is finally catching up but........ I'm used to being disappointed. I agree with the issue of modding between games. We DO need a universal platform but I believe THAT will just take some more applied insanity.....More, on that i will have to post, most definitely in the future.
With regards to getting the knowledge out and into one detailed and comprehensive place, it takes just that. and maaaaaaaybe some kind of tweak to the listing. Directive 37 in any strong group with clear goals should be don't be an inconsiderate ass or simply don't be a part of the team. there are always differences and to avoid those it does help to plan together and talk about personal methods before diving in to the mines. I'm a bit of a renegade myself, that's why I mod but I do know when to be personable and the problem is we have a lot who aren't. But, finally with some more talks about the issues we can come to quicker resolutions.
Edited by hereticalzealot, 26 May 2015 - 07:03 PM.