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Problem with collision mesh...


simsim899

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I'm trying to make collision for a static mesh, but having a bit of a problem.. :/ I'm using chunkmerge, which I've used before, and I know how to use as well. I've added collision to many other static objects before as well, using the exact same method I'm doing with this. However, for some reason, once I've added collision to the mesh and test it out in game, the collision is not there? I don't get it, everything is Nifskope looks right - its got the bhkCollisionObject node, followed by bhkRigidBody > bhkMoppBvTreeShape > bhkCompressedMeshShape > bhkCompressedMeshShapeData and another BSFadeNode, which is the same for all the other models I've added collision to that work. Also, in the esp, the static DOES have use collision checked. So, the only possibility I can think of is... can chunkmerge not handle making collision for objects above a certain size? Because this mesh I'm doing is pretty huge. Or, is the skyrim engine just not able to have collision work on very large objects?

I hope someone can help me out with this, or maybe knows if this could be the problem or not, and what else I could do. I'm doing this for a friend see, and don't want to disappoint! :P

Thanks!

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You say your mesh is pretty huge. Did you scale it in Nifskope? If so: Chunkmerge will only create the collision for the unscaled mesh. So maybe you cannot see it because it is too small ... ?

 

Edit: Sorry no, I mixed that up with the Nifskope method to create collision.

 

Can you send me the file so I may have a look at it?

Edited by Tamira
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