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CCOR Supported Mods


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#1
kryptopyr

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BANDOLIERS BAGS AND POUCHES by Dragten
Users of CCO, must download and install the meshes and textures from the original file.
 
FEATURES
All recipes from Bandoliers, Bags and Pouches are included in CCO, as well as options that will distribute the items to NPCs. Additional settings also allow you to customize the strength of the carry weight enchantment on these items, whether to craft them at the forge or the tanning rack, and how frequently they show up on NPCs. Stats for the items have also been adjusted for balance and consistency.
 
 

INSTALLATION

  • Install the original mod and the Dawnguard add-on.
  • Delete or disable all esm/esp files included with the downloads (but keep the textures/meshes).
  • If you are using "Bandoliers for NPCs" you can disable this as well.
  • Once in game, go to CCO's mod menu and enable the Bandoliers option.

 

CHANGES
Here is a full list of the options and changes that CCO makes to Bandoliers:

  • Includes the option to distribute the items in leveled lists and have them appear on NPCs.
  • Option to hide the recipes from the crafting menu.
  • Recipes will sort into a new "Accessories" category to prevent clutter in other categories.
  • Conditions have been added to the recipes to help avoid menu clutter. Most Dark items require that you have Dark Leather in your inventory before they will show. Dark Brotherhood items are conditioned off of quest stages and don't require finding a book.
  • As a final step to reduce menu clutter, 52 recipes were removed from the crafting menu. Now, instead of having 2-6 recipes per pouch (one for each wearable position), there is only a single crafting recipe per pouch. When the player first equips the item, they can then choose how they want to wear it. Once selected, the pouch will remember the selected equipment slot. Dropping a pouch on the ground will reset it back to the generic version and allow you to change its position.
  • Recipes have been simplified. I reduced the number of raw materials required for most items. This was done to make these recipes more consistent with other recipe formulas used by CCO. It also allowed me to reduce the price for the items.
  • Option to choose if the recipes for all unarmored items appear at the Tanning Rack or the Forge.
  • Bandoliers with Shoulderpads are now called "Bandolier with Pauldron" and have armor rating and can be tempered. They are considered light armor, but do not have the light armor keyword, so they should not impact any perks that rely on wearing, or not wearing, light armor. These recipes have been moved to the forge.
  • Enchantments have been added to the book & vial holders.
  • In the CCO configuration menu, there are four settings to customize the enchantment strengths, from 0 to 100.
  • Item value has been reduced. This was to allow for better balance when finding them on NPCs, so it wasn't as easy to make money by scavenging them.
  • Items are no longer weightless. This does put a small dent into the degree of carry weight benefit they provide, but it also does wonders for balancing out the value/weight ratio for the items when found on NPCs.
  • Items can no longer be disenchanted. They are not meant to provide you with an easy way to learn the carry weight enchantment. The enchantment is intended to be a reflection of their inherent carrying capacity, not a magical property.

 

 

RETURN TO MOD OPTIONS   *   COMPLETE CRAFTING OVERHAUL


Edited by kryptopyr, 04 February 2018 - 07:35 PM.


#2
kryptopyr

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JAYSUS SWORDS  by Jaysus
Users of CCO, must download and install the meshes and textures from the original file.
 

FEATURES
Recipes for crafting the weapons added by Jaysus Swords have been incorporated directly into CCO. All stats, perk requirements, and recipes have been rebalanced with regard to the values I've used in Weapons & Armor Fixes and Complete Crafting Overhaul. You can choose to have both crafting and distribution for these items, or you can choose to have only crafting recipes with no world distribution or vise versa. Distribution of these weapons has also been completely reworked for better balance.

 

INSTALLATION

  • Download and install "JaySuS Swords V13C" and the "V13D Update" from the original mod page.
  • If you are NOT using Mod Organizer, then you will need to unpack the bsa file in order to access the mesh and texture assets (follow these directions provided by Sharlikran).
  • Once you have unpacked and installed the meshes and textures, make sure you delete or disable any .esp and .esm files that came with the main mod, including the distribution plugin.
  • If you are using Mod Organizer, then installation is much simpler. After downloading the V13C and V13D files, simply activate the mods then either delete or disable the .esp and .esm files. Leave only the .bsa file (under the Archives tab) activated.
  • Once in game, go to CCO's mod menu, and enable Jaysus Swords.

 

CHANGES
A list of changes made to the weapons from Jaysus Swords can be found in the WAF Spreadsheet. This includes both the adjusted weapon stats and the crafting conditions.

 

 

RETURN TO MOD OPTIONS   *   COMPLETE CRAFTING OVERHAUL



#3
kryptopyr

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JEWELCRAFT  by Happy Spike
Assets from Jewelcraft are already included in CCO.  Simply activate the mod in CCO's mod options. You do not need to download the original mod.


FEATURES
Additional jewelry recipes from Happy Spike's JewelCraft mod are also included. These recipes greatly expand the jewelry combinations available. Both crafting and distribution options are available.


 

CHANGES
Here is a list of the changes that CCO makes to Cloaks of Skyrim:

  • The Rough Gemstones have been included as a default part of CCO and cannot be disabled.  Instead of receiving a faceted gemstone from mining, you will get a rough gem that will need to be "cut" at the forge.
  • Jewelry prices and recipes have been altered for consistency with CCO's recipe formulas.
  • Distribution options have been added.

 

 

RETURN TO MOD OPTIONS * COMPLETE CRAFTING OVERHAUL


Edited by kryptopyr, 04 February 2018 - 07:46 PM.


#4
kryptopyr

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CLOAKS OF SKYRIM by Noodles
Users of CCO, must download and install the meshes and textures from the original file.
Additional customizations can be found in CCO's configuration menu under "Mod Options."

FEATURES
All recipes from Cloaks of Skyrim are included in CCO, as well as options that will distribute the items to NPCs. Additional settings also allow you to customize how frequently they show up on various types of NPCs. Stats for the items have also been adjusted for balance and consistency.


INSTALLATION

  • Install the original mod.  If using Dawnguard, also install the Cloaks of Skyrim - Dawnguard file.
  • Delete or disable all esp files included with the download (but keep the textures/meshes).
  • Once in game, go to CCO's mod menu and enable Cloaks of Skyrim.

 

CHANGES
Here is a list of the changes that CCO makes to Cloaks of Skyrim:

  • Option to hide the recipes from the crafting menu.
  • Includes customizable options to adjust the distribution of cloaks among various types of NPCs.
  • Cloaks have been added to vendor lists and will appear in merchant inventories.
  • Carried forward conflicting records from USKP.  Included briarheart "armor" edit (and meshes).
  • Added "MagicDisallowEnchanting" keyword to Graybeard's cloak.
  • Removed the ClothingNecklace and ArmorMaterialLeather/Hide keywords from cloaks and replaced with WAF_ClothingCloak.
  • Keyword changes limit cloaks to the "resist" enchantments.
  • Weight, gold values, keywords, and enchantments were adjusted to be more consistent with other changes made by CCO.
  • Adjusted crafting recipes for better consistency with CCO: replaced leather with FurPlate, adjusted linen quantities, and added inventory conditions.
  • Removed sewing book & spinning wheel.  For now, all recipes use the Tanning Rack (I am planning to change this in a future update).
  • Individual NPC changes have been implemented via quest aliases instead of directly editing the Actor Records.
  • The copies of the unique Dragon Priest cloaks which were sitting on or near the altars have been removed.  The unique cloaks can still be looted from named Dragon Priests.

 

 

RETURN TO MOD OPTIONS * COMPLETE CRAFTING OVERHAUL



#5
kryptopyr

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WINTER IS COMING - CLOAKS by Nivea
Users of CCO, must download and install the meshes and textures from the original file.
Additional customizations can be found in CCO's configuration menu under "Mod Options."

FEATURES
All recipes from Winter is Coming - Cloaks are included in CCO, as well as options that will distribute the items to NPCs. Additional settings also allow you to customize how frequently they show up on various types of NPCs. Stats for the items have also been adjusted for balance and consistency.


INSTALLATION

  • Install the original mod
  • Delete or disable all esp files included with the download (but keep the textures/meshes).
  • Once in game, go to CCO's mod menu and enable Winter is Coming.

 

CHANGES
Here is a list of the changes that CCO makes to Winter is Coming:

  • Option to hide the recipes from the crafting menu.
  • Added inventory conditions to crafting recipes.
  • Added conditions to the temper recipes so that enchanted items couldn't be tempered without the arcane blacksmith perk.
  • Removed Clothing keywords from helmets to allow them to sort properly in WAF's altered crafting menu.
  • Replaced ClothingNecklace and ArmorMaterialHide keywords on cloaks with WAF_ClothingCloaks.  Added this keyword to enchantment form lists (for the "resist" enchantments).
  • Reduced the number of required Bear pelts from 3 to 1.  This allowed me to also reduce the cost of the cloaks.  New gold values are slightly higher than their raw material cost.
  • Reduced the required Wolf pelts from 4 to 3 and increased the weight of the black wolf cloaks to 3.5 to match the timber/white wolf cloaks.  Reducing the number of pelts allowed the finished cloak to have a higher value and lower weight than the materials used to make it.
  • Reduced the Snow Fox pelts required by the Rare Wolf cloaks from 3 to 1 to maintain consistency with the other cloaks.
  • Removed charcoal from black wolf recipes. 
  • Bear hood recipes now make 2 hoods.  This was to keep the cost ratio more in line with the other items.
  • Increased the weight & armor of the Steel wolf hoods to match those of the steel helmet, and increased the weight of steel bear helmets to 6.
  • Added WAF_ArmorFullLeather_KRY keyword to Leather helmets so they would work properly with WAF's altered matching set perk.

 

 

RETURN TO MOD OPTIONS * COMPLETE CRAFTING OVERHAUL






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