Jump to content

PlaceAtMe Persistent Reference


Grant2600

Recommended Posts

Hey guys,

 

I'm using the PlaceAtMe function in fallout 3 to place npcs at xmarkers during the gameplay. The command is firing in my quest scripts, npc attached scripts etc as part of my mod.

 

I know in skyrim creation kit there is a parameter that says whether or not the spawned reference is persistent or not which is really handy.

 

However I need to spawn persistent references in fallout 3 now but there is no parameter for that in the fallout3 geck. neither is the setpersist function available in the FOSE.

 

This is a problem for me because my npcs that I command to wait a a specific location in the game world are disappearing from the game when I leave and re-enter the cell (due to the fact they are not persistent and vanish when a cell is unloaded/reloaded/reset) They are not saved.

 

Any help is much appreciated, thank you

Link to comment
Share on other sites

  • 2 weeks later...
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...