Grant2600 Posted April 1, 2015 Share Posted April 1, 2015 Hey guys, I'm using the PlaceAtMe function in fallout 3 to place npcs at xmarkers during the gameplay. The command is firing in my quest scripts, npc attached scripts etc as part of my mod. I know in skyrim creation kit there is a parameter that says whether or not the spawned reference is persistent or not which is really handy. However I need to spawn persistent references in fallout 3 now but there is no parameter for that in the fallout3 geck. neither is the setpersist function available in the FOSE. This is a problem for me because my npcs that I command to wait a a specific location in the game world are disappearing from the game when I leave and re-enter the cell (due to the fact they are not persistent and vanish when a cell is unloaded/reloaded/reset) They are not saved. Any help is much appreciated, thank you Link to comment Share on other sites More sharing options...
drithius Posted April 12, 2015 Share Posted April 12, 2015 Try creating the npcs beforehand in a dummycell and then using the moveto command. Link to comment Share on other sites More sharing options...
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