NexInsedit Posted April 5, 2015 Share Posted April 5, 2015 (edited) Some items in my inventory don't show any details. Example: Sabre cat eye and Large Antlers show no stats and when I try to consume them i instantly CTD every time. I am wondering if it is my load order possible. I use Loot to sort it. I am also using a Merged and Bashed patch for the first time so I don't know if this is the cause. I have try re-installing some mods but no help. I am guessing it is the Hunterborn mod maybe as these ingredients come from harvesting animals. Here is my mods list and load in case this helps. Oh and I am using Mod Organizer as my manager. Thanks. Skyrim.esmUpdate.esmUnofficial Skyrim Patch.espSkyrim Project Optimization.esmDynamicLoot.esmApachiiHair.esmApachiiHairFemales.esmClimatesOfTamriel.esmHBE.esmSkyMoMod.esmSkyTEST-RealisticAnimals&Predators.esmSPERG.esmHighResTexturePack01.espHighResTexturePack02.espHighResTexturePack03.espAMatterOfTime.espAOS.espAOS2_CoT3_1_patch.espBetterQuestObjectives-DBForevertoMisc.espSkytest Monster Mod.espAtlas Compass Tweaks.espCharacter Creation Overhaul.espCCO - Diverse Races And Genders.espCCO - Oblivion Carry Weights.espChesko_WearableLantern.espBFSEffects.espClimatesOfTamriel-Nights-Level-5.espThe Eyes Of Beauty - Elves Edition.espRaceMenuPlugin.espThe Dance of Death.espHBE_Vendors_SoulGems_Rarer.espAHZmoreHUD.espHothtrooper44_Armor_Ecksstra.espCCO - Dynamic Skill Progression.espWeapons & Armor_FasterArrows.espAT - Faster Arrows Improved +50%.espTheEyesOfBeauty.espFNISSexyMove.espLocational Damage.espfallentreebridges.espRUSTIC SOULGEMS - Sorted.espRealisticNeedsandDiseases.espPurewaters.espRND_PureWaters-Patch.espRND_USKP-Patch.espSkyUI.espAchieveThat.esptowPov.espRaceMenu.espRaceMenuPluginXPMSE.espRealistic Lighting Overhaul - Minor Cities and Town Interiors.espRealistic Lighting Overhaul - Major City Exteriors.espOBIS.espRealistic Lighting Overhaul - Dungeons.espArmored Skeleton.espRealistic Lighting Overhaul - Major City Interiors.espColorfulLightsNoShadows.espBrighterTorchesBiggerMagelight.espClimatesOfTamriel-Interiors-Cold.espAT - Recover 25% Less Arrows.espSkytest USKP.espHBE_DelayedPotions.espBetterQuestObjectives.espUnreadBooksGlow.esprandomthunder.espWeapons & Armor_TrueOrcishWeapons.espGuard Dialogue Overhaul.espWeapons & Armor Fixes_Remade.espScopedBows.espAtlas Blackreach.espWeapons & Armor_DragonPriestMasks.espAOS2_WAF Patch.espImmersive Weapons.espWeaponsArmorFixes_ImmersiveWeapons_Patch.espAT - Increased Progressive Damage (with Nord Hero Arrow) +50%.espWeapons & Armor_TrueWeaponsLvlLists.espMorrowindArmor.espSkyrim Unbound.espHothtrooper44_ArmorCompilation.espSPERG Immersive Armors.espCloaks.espAtlas Map Markers.espCCO - Permanent Birthsigns.espChesko_Frostfall.espImmersive Battles.espImmersive Travelers.espImmersive Patrols.espImmersive Mercenaries.espHunterborn.espHunterborn_Frostfall-Patch.espHunterborn_RND-Patch.espRND_AnimalLoot.espImmersive Werewolves.espImmersive Brigands.espEquipping Overhaul.espImaginator BETA.espMaddBag.espImmersive Factions.espHBE_Loot.esp1nivWICCloaks.espAT - Loot Arrows -25%.esp1nivWICSkyCloaksPatch.espOBISCloaks&IA7.espHBE_Vendors_WeaponsArmors_Rarer.espHBE_Vendors_Components_Rarer.espSPERG.espdD - Enhanced Blood Main.espdD-Reduced Wound Size.espAOS2_EBT Patch.espdD-Larger Splatter Size.espdD - Realistic Ragdoll Force - Realistic.espiHUD.espWarburg's 3D Paper World Map - Texture 2.espTES5Merged.espBashed Patch, 0.esp Edited April 5, 2015 by NexInsedit Link to comment Share on other sites More sharing options...
NexInsedit Posted April 5, 2015 Author Share Posted April 5, 2015 UPDATE: So I have discovered that when I load my game up without the TES5Merged Patch that it seems to work OK. So I am guessing that this is the cause. So how would I fix this? Should I leave somethings out of the Merged patch or not use a Merged patch at all? Link to comment Share on other sites More sharing options...
MotoSxorpio Posted April 6, 2015 Share Posted April 6, 2015 You may need to rebuild that TES5Merged Patch. Any time a mod adds something to the game, patchers should be re-run. In this instance leveled lists or constructible objects etc could be overridden by an older patch. EDIT: If you have already rebuilt the merged patch with no avail...then creating another patch for the patch might work for this one instance. Whereas you would copy as an override the particular records conflicting in TES5Merged Patch to a new plugin...name it something that you will know what its for...then enable the plugin after the merged patch in your load order. Link to comment Share on other sites More sharing options...
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