Jump to content

Items added by Hunterborn not showing details in inventory and CTD.


NexInsedit

Recommended Posts

Some items in my inventory don't show any details.

 

Example: Sabre cat eye and Large Antlers show no stats and when I try to consume them i instantly CTD every time.

 

I am wondering if it is my load order possible. I use Loot to sort it.

 

I am also using a Merged and Bashed patch for the first time so I don't know if this is the cause. I have try re-installing some mods but no help.

 

I am guessing it is the Hunterborn mod maybe as these ingredients come from harvesting animals.

 

Here is my mods list and load in case this helps. Oh and I am using Mod Organizer as my manager.

 

Thanks.

 

Skyrim.esm
Update.esm
Unofficial Skyrim Patch.esp
Skyrim Project Optimization.esm
DynamicLoot.esm
ApachiiHair.esm
ApachiiHairFemales.esm
ClimatesOfTamriel.esm
HBE.esm
SkyMoMod.esm
SkyTEST-RealisticAnimals&Predators.esm
SPERG.esm
HighResTexturePack01.esp
HighResTexturePack02.esp
HighResTexturePack03.esp
AMatterOfTime.esp
AOS.esp
AOS2_CoT3_1_patch.esp
BetterQuestObjectives-DBForevertoMisc.esp
Skytest Monster Mod.esp
Atlas Compass Tweaks.esp
Character Creation Overhaul.esp
CCO - Diverse Races And Genders.esp
CCO - Oblivion Carry Weights.esp
Chesko_WearableLantern.esp
BFSEffects.esp
ClimatesOfTamriel-Nights-Level-5.esp
The Eyes Of Beauty - Elves Edition.esp
RaceMenuPlugin.esp
The Dance of Death.esp
HBE_Vendors_SoulGems_Rarer.esp
AHZmoreHUD.esp
Hothtrooper44_Armor_Ecksstra.esp
CCO - Dynamic Skill Progression.esp
Weapons & Armor_FasterArrows.esp
AT - Faster Arrows Improved +50%.esp
TheEyesOfBeauty.esp
FNISSexyMove.esp
Locational Damage.esp
fallentreebridges.esp
RUSTIC SOULGEMS - Sorted.esp
RealisticNeedsandDiseases.esp
Purewaters.esp
RND_PureWaters-Patch.esp
RND_USKP-Patch.esp
SkyUI.esp
AchieveThat.esp
towPov.esp
RaceMenu.esp
RaceMenuPluginXPMSE.esp
Realistic Lighting Overhaul - Minor Cities and Town Interiors.esp
Realistic Lighting Overhaul - Major City Exteriors.esp
OBIS.esp
Realistic Lighting Overhaul - Dungeons.esp
Armored Skeleton.esp
Realistic Lighting Overhaul - Major City Interiors.esp
ColorfulLightsNoShadows.esp
BrighterTorchesBiggerMagelight.esp
ClimatesOfTamriel-Interiors-Cold.esp
AT - Recover 25% Less Arrows.esp
Skytest USKP.esp
HBE_DelayedPotions.esp
BetterQuestObjectives.esp
UnreadBooksGlow.esp
randomthunder.esp
Weapons & Armor_TrueOrcishWeapons.esp
Guard Dialogue Overhaul.esp
Weapons & Armor Fixes_Remade.esp
ScopedBows.esp
Atlas Blackreach.esp
Weapons & Armor_DragonPriestMasks.esp
AOS2_WAF Patch.esp
Immersive Weapons.esp
WeaponsArmorFixes_ImmersiveWeapons_Patch.esp
AT - Increased Progressive Damage (with Nord Hero Arrow) +50%.esp
Weapons & Armor_TrueWeaponsLvlLists.esp
MorrowindArmor.esp
Skyrim Unbound.esp
Hothtrooper44_ArmorCompilation.esp
SPERG Immersive Armors.esp
Cloaks.esp
Atlas Map Markers.esp
CCO - Permanent Birthsigns.esp
Chesko_Frostfall.esp
Immersive Battles.esp
Immersive Travelers.esp
Immersive Patrols.esp
Immersive Mercenaries.esp
Hunterborn.esp
Hunterborn_Frostfall-Patch.esp
Hunterborn_RND-Patch.esp
RND_AnimalLoot.esp
Immersive Werewolves.esp
Immersive Brigands.esp
Equipping Overhaul.esp
Imaginator BETA.esp
MaddBag.esp
Immersive Factions.esp
HBE_Loot.esp
1nivWICCloaks.esp
AT - Loot Arrows -25%.esp
1nivWICSkyCloaksPatch.esp
OBISCloaks&IA7.esp
HBE_Vendors_WeaponsArmors_Rarer.esp
HBE_Vendors_Components_Rarer.esp
SPERG.esp
dD - Enhanced Blood Main.esp
dD-Reduced Wound Size.esp
AOS2_EBT Patch.esp
dD-Larger Splatter Size.esp
dD - Realistic Ragdoll Force - Realistic.esp
iHUD.esp
Warburg's 3D Paper World Map - Texture 2.esp
TES5Merged.esp
Bashed Patch, 0.esp
Edited by NexInsedit
Link to comment
Share on other sites

UPDATE:

 

So I have discovered that when I load my game up without the TES5Merged Patch that it seems to work OK. So I am guessing that this is the cause. So how would I fix this? Should I leave somethings out of the Merged patch or not use a Merged patch at all?

Link to comment
Share on other sites

You may need to rebuild that TES5Merged Patch. Any time a mod adds something to the game, patchers should be re-run. In this instance leveled lists or constructible objects etc could be overridden by an older patch.

 

 

EDIT: If you have already rebuilt the merged patch with no avail...then creating another patch for the patch might work for this one instance. Whereas you would copy as an override the particular records conflicting in TES5Merged Patch to a new plugin...name it something that you will know what its for...then enable the plugin after the merged patch in your load order.

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...