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'player.moveto' & 'moveto player' Commands Not Working


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Hi all, I need a little help with the "moveto player" and "player.moveto" commands please.

 

I have a few mods installed that add new creatures and NPCs, but after nearly 300 hours into by current playthrough, I hadn't run into some of them yet, so I thought I would use the console to move my character to the creatures to see where it/they are spawning using the "player.moveto" command. This unfortunately didn't work. So I tried "moveto player" to see if they where spawning in-game at all and that didn't work either. I know I have the correct IDs for them as I can spawn clones in using "player.placeatme" no problem. I also tried doing this with Vanilla creatures like fire ants and rad scorpions, but it still doesn't work I get the same error message:

 

 

SCRIPTS: Script 'SysWindowCompileAndRun', line 1:
Item '(ID)' not found for paramete object ID.
Compiled script not saved

 

Could someone help me out with what I am doing wrong please, or tell me if this means something is broken with my game???

 

Appreciate any help,

Thanks

Edited by euphoria4949
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In order to move an NPC, you need to reference the NPC before typing the command. For example: Using Sydney from FO3, you would first type "Prid 00003a77", press enter, then type "moveto player" and press enter. To move the player, the command would be: "player.moveto 00003a77" and press enter. You use the Reference Identification number (Ref ID), not the Base Identification number (Base ID).

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In order to move an NPC, you need to reference the NPC before typing the command. For example: Using Sydney from FO3, you would first type "Prid 00003a77", press enter, then type "moveto player" and press enter. To move the player, the command would be: "player.moveto 00003a77" and press enter. You use the Reference Identification number (Ref ID), not the Base Identification number (Base ID).

 

Arrrh right ok, thank you. But I did just read another thread where someone said to type "Prid xxxx" first, so I just tried it and I get the same error message when I press enter after typing Prid xxxx.

 

I'm trying to use the "Form ID" for the creatures/NPCs I found in GECK, which from what I have just read somewhere else, is incorrect. I should be using the Reference ID for moveto commands.

 

How could I find the unique Ref ID for a creature that's already placed in the world, I'm not sure if these creatures are actually spawning as I haven't run into any???

 

Thank you.

Edited by euphoria4949
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Well I've used FNVEdit a bit recently so I loaded it up and went through all the info relating to a creature, but it doesn't show a Ref ID, only Base ID.

 

Any ideas??

Edited by euphoria4949
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  • 5 years later...

I am having an issue that I don't see anyone on the forums or web sites has quite posted concerning Serana. I seem to have lost her. I have tried Prid 02002b74 and receive no error. Then I have tried moveto player, the command takes, I exit the console screen and shes not there. I try player.moveto 02002b74 and it moves me like next to myself...but no Serana. I dont get an errors while using the commands in console mode.

Any help here?

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I am having an issue that I don't see anyone on the forums or web sites has quite posted concerning Serana. I seem to have lost her. I have tried Prid 02002b74 and receive no error. Then I have tried moveto player, the command takes, I exit the console screen and shes not there. I try player.moveto 02002b74 and it moves me like next to myself...but no Serana. I dont get an errors while using the commands in console mode.

Any help here?

 

Dude, you necroed a 5 and half year old thread, just make a new one.

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Indeed, start a new thread instead of resurrecting one that didn't produce a satisfactory result. It's part of the Nexus Terms of Service.

 

But to give you a hint, most likely your problem is you have the wrong "mod index" in your reference. Please see the "Issue - Find the source mod-index of an object in-game" under the 'Solutions to Graphics problems' section of the wiki "Fallout NV Mod Conflict Troubleshooting" article. You also need to distinguish between the "Ref-ID" and the "Base-ID". (Please see the 'GECK Form-ID, Base-ID, Ref-ID, and Editor-ID' section of the wiki "Getting started creating mods using GECK" article.) If you have NVSE installed, you can use the "GetBaseObject" (GBO) command to get the "Base-ID" of a "Ref-ID".

 

-Dubious-

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