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5poiler Blocking Pack


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#31
5poiler

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Sup guys, i upload new file. No change in it, only make it to 2 folder for easy installation for you who dont want to use dual wield/ other mod. Thanks for the Hot Files

Edited by 5poiler, 11 April 2015 - 06:04 PM.


#32

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Great mod love the new animations.
One thing that does bother me is the way the player grips 2 handed battle axe's and war hammers, it just looks so awkward.
It's not caused by your mod but from the base game. The hands just look weird.
Are you able to change the way the player grips 2 handed weapons? That would be awesome.

Thanks

#33
DaVincix

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In response to post #24200919.

@Boltstab
It's compatible with the mentioned mods (i run them as well), but i didn't install Dual Wield Parrying (and Immersive First Person View).

@5poiler
Just voted your mod.

Edited by DaVincix, 10 April 2015 - 11:57 PM.


#34
Pinkis007

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Damn, those looks good and legit. Feels natural. Skyrim should had have it since it was created. Now what Skyrim need is some kind of mod that would let you only block for a limited time, so you use block just before attack reaches you (Like in Medieval Warfare if anyone played) instead of holding it up all day.

#35
micjocskyrim

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Impressive! An undeniable improvement

#36
machok

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I get CTD if i use this + Dual Wield Parrying SKSE, most time near anise cabin and riverwood waterfall
I use LOOT for load order, fnis, latest skse etc and everything is back to normal if i uninstall this, any help?
blocking animation is working, it's really good i love it

Edit: ohh and i use DSR

Edited by machok, 11 April 2015 - 04:51 PM.


#37
DaVincix

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In response to post #24254739.

My recommendation:
- Keep the hkx modfiles from 5poiler (his animation mods), they can't harm anything.
- Disable/uninstall the Dual Wield Parrying SKSE files.

As you can read further below (page 2 atm., a long post of mine), i run all his animation files, but just not the "required" Dual Wield Parrying mod (which concerns solely the dual blocking/parrying animations), i have no ctd's or any issues.

Edited by DaVincix, 11 April 2015 - 08:08 PM.


#38
Rudi91

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Thanks for this! Those animations are really good but I only liked the dual wield :).

#39
5poiler

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In response to post #24254739. #24258804 is also a reply to the same post.

You can use TES5Edit to see conflict mods http://www.nexusmods.com/skyrim/mods/25859/?

#40
Nephilim6661

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Can this be run via FNIS?

Edited by Nephilim6661, 11 April 2015 - 10:29 PM.





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