There has been some developments on updating it for Maya 2012 x64 here

NV Rendering and Animation in Maya
Started by
Loktyre
, Dec 15 2010 01:01 PM
12 replies to this topic
#11
Posted 10 August 2011 - 11:39 PM

#12
Posted 11 August 2011 - 05:16 AM

You have no idea how happy that will make me.
It'll cut out a step from my workflow.
It'll cut out a step from my workflow.
Edited by Mitheledh, 11 August 2011 - 05:17 AM.
#13
Posted 11 August 2011 - 07:16 PM

Yeah, it's compiled for now, but I haven't used Maya enough for this yet. And the source code still eludes me but what I find hard to understand is how exactly the data is organized in Maya from a programers perspective. I want to know exactly how the scene in handled in maya. Is it a graph or a tree? Next comes into play Maya's mysterious stack that sometimes comes into play. Also a lot about bones,animation, space types, transformation stuff eludes me. Like for example what is actually a skin in Maya? Is is a property that you can attach to any object? Is everything in maya objects that you can attach properties to?
I did find a bug for the 2012 version. This may be very well a bug in Maya or somehow the nif exporter handles the Maya api bad but I doubt it. But I wasn't able to get some armors in-game properly.
I did find a bug for the 2012 version. This may be very well a bug in Maya or somehow the nif exporter handles the Maya api bad but I doubt it. But I wasn't able to get some armors in-game properly.
IPB skins by Skinbox
