I have been working on a new head custom sculpted from Head06 (making sure to keep vertex count and order the same as far as I'm aware), for a goblin race mod I'm doing. Every time I load it into the CS to replace the current goblin head, however, the CS crashes and I don't know why. I tested with the default Head06 (unmodified from throttlekitty's resource) as well and had the same happen so I'm not sure what I'm doing wrong.
(I don't know if it has to do with being on Linux Mint 17.1 and running through Wine or not, as I sometimes have trouble installing external dependencies, especially ones such as the .NET framework)
Thank you for anyone who is willing to help, as this has been stumping me the last few days.
(skinned head mesh attached)
Edit: Oh, I didn't realise I was unable to attach it, so nevermind :/
Here is a link instead: https://www.mediafir...klomnohpbww5jmb
And I created a tri and egm for the head using the Conformulator, with the base Head06 tri and alternately my goblin head with skinning, without skinning, as a nif, as an obj, and with all of them I've had the same results with crashing in the CS when I swap the head model and then try to view it in the "Facegen data" tab.
I'm not sure if perhaps in the process of importing and exporting I've somehow changed the vertex count or vertex order and messed things up because of that. Maybe I have, and that's why it's crashing.
I hope someone can help me with my predicament. Thanks in advance.
Edited by sandone, 27 April 2015 - 11:25 AM.