Jump to content

Newbie in need of a couple of pointers


greatcarbuncle

Recommended Posts

Hi guys

 

I am absolutely brand new to PC Skyrim and the modding scene since yesterday, and have run the gauntlet of setting things up re this wonderful guide - https://www.reddit.com/r/skyrimmods/wiki/beginners_guide

 

I started the game up with bated breath... and during the intro the cart started flipping out all over the place. I got through the intro with retries, but it was late and I have decided to go back to the drawing board for a bit, to clear up the few issues I am having. So, to business:

 

- firstly, I installed SKSE using the installer, and no SKSE folder has been created in my Data directory. I have read that any plugins I install should do this automatically once I run the game, but that hasn't happened even though I am using SKSE, the ini pre-download from Nexus, and Enhanced Camera. I have also read that I need to create this folder and the .ini file myself, but haven't been able to find good instructions. Is my SKSE installed fine and if not what do I do about it?

 

- when creating a new merged patch, I cannot re-use the name 'TES5Merged', and the only way I have found to delete the last merged patch I made is to delete it from my overwrite MO folder. Is that the norm?

 

- I have a weird bug which basically causes me to sprint for a split second when my camera is pointed too much up or down. If I run while looking at the ground my stamina drains and I hear a grating noise as if I am falling and hitting the ground and/or starting a sprint many times. I'm not sure if this is a common bug with Enhanced Camera or otherwise but if there's a fix that lets me keep the mod I'd be very happy!

 

- the cart in the intro was flipping out. It seems like a common bug, and I have added a HAVOK fix as well as enabled v-sync. I shall report back if it doesn't work!

 

That's it for now I think. I'm mostly concerned about SKSE functionality going wrong without the folder there, but the bug when I look up or down and run is very irritating indeed. All help is truly appreciated as I try to get this beautiful game running according to my fevered, console peasant dreams! Thanks in advance :)

Link to comment
Share on other sites

I dont know for your mods problems, but for skse, download the ZIP version, and extract everything in your skyrim folder. It will work. (Don't forget to launch your game with the skse)
Link to comment
Share on other sites

I considered that but thought I should delete the SKSE files already in my Skyrim directory first. Yay? Nay? That would be the 1.9.32.dll file, the loader dll and exe, the .pex files, the .psc files, aaand the readmes. I wasn't A) about deleting them in File Explorer and B) whether I had identified all the SKSE files

Link to comment
Share on other sites

The new version files should just overwrite the old ones, but it won't hurt anything to delete the old ones first if you prefer. There is a lost of all files installed by SKSE and their location in the documentation.

Link to comment
Share on other sites

  • 2 months later...

The car always flips out for me. At first I heard this was a SoS issue (a mod I've never been into), the only way I've ever fixed it is by using Live another Life. There IS an option with that mod to play the vanilla intro scene. If there's not, you may be using the wrong race. If that's not it, then just give the mod a try. You go to an innkeeper (any innkeeper added or not), ask for rumors, then suddenly you're supposed to be at the cave exit with Hadvir and Ralof. They'll be injured. Just pick one.

 

The short version: Skyrim's opening sequence is so heavily scripted, and so involved, that it's basically incompatible with everything. Even body mods. And even things that happen way later in game.

Edited by Katy420
Link to comment
Share on other sites

...or you could simply activate your mods after 'Helgen Keep'. It works in most cases.

You may also interested in 'Skyrim Unbound 5.4' a mod similar to 'Alternate Start'.

Unfortunately this mod isn't available on Nexus, but on the authors' site: http://www.chinagreenelvis.com/gaming/mods/skyrim/skyrim_unbound/

Edited by 0varon
Link to comment
Share on other sites

Waiting until you've left the cave at the end of Unbound to activate your mods is a good way to avoid mod incompatibilities with that opening scene. I start the game with just my basic character creation mods, such as hairs, enabled.

 

Just as a further note, if you use a mod which changes the speed of the horses and you set the speed too high, it can cause the carts to do strange and less-than-wonderful things.

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...