I was wondering if somebody could help me to figure out what factor is responsable for the X level in which enemies are affected by spells (turn undead, calm, paralysis, etc...)
example of TurnUndeadFFMassSelfArea
Sets undead up to level <mag> on fire and makes them flee for <dur> seconds.
what is <mag> and how do you increase its level?
I am new to modding so i am still on the basics and this might be a noobish question