jackotrick Posted April 29, 2015 Share Posted April 29, 2015 Hello fellows, I was wondering if somebody could help me to figure out what factor is responsable for the X level in which enemies are affected by spells (turn undead, calm, paralysis, etc...) example of TurnUndeadFFMassSelfArea Sets undead up to level <mag> on fire and makes them flee for <dur> seconds. what is <mag> and how do you increase its level? I am new to modding so i am still on the basics and this might be a noobish question Link to comment Share on other sites More sharing options...
jackotrick Posted April 30, 2015 Author Share Posted April 30, 2015 help please? Link to comment Share on other sites More sharing options...
lofgren Posted April 30, 2015 Share Posted April 30, 2015 I answered in the other thread you created about this: It is a noobish question, but hey that's how you learn. In the object window, on the left hand pane, expand the "Magic" tree. Under Magic there is a category called Magic Effect. Magic effects determine what happens when a spell takes effect. Also under Magic is a category called Spell. Expand this tree to see the different types of spells in the game. Each spell has entries for magic effects that it applies when it is cast. The magic effects have their magnitude and duration specified in their entries for the spell. So for example you can create one effect and then reuse it in three different spells with three different magnitudes and three different durations. For certain magic effect types, including fury, fear, and a few others, the magnitude determines the highest level creature that the spell will affect. Link to comment Share on other sites More sharing options...
jackotrick Posted April 30, 2015 Author Share Posted April 30, 2015 Appreciate your answer! thank you for help : ) Link to comment Share on other sites More sharing options...
EnaiSiaion Posted April 30, 2015 Share Posted April 30, 2015 And if it's an AoE, you then need to open the spell record again and ok out or the radius will be 0. Link to comment Share on other sites More sharing options...
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